Steam Group
Sonic Robo Blast 2 (SRB2)
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The SRB2 Community
Since September 14, 2007
The official Sonic Robo Blast 2 fan and modding community Steam group.
We pop Crawlas and get in fights.
SRB2 Wiki
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Look I'm already doing such a good job! 8D
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Look I'm already doing such a good job! 8D
http://img121.imageshack.us/img121/6231/hni0097o.jpg
http://img3.imageshack.us/img3/7247/hni0100d... More
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Continuing my message from a couple of minutes ago, without trying to sound pushy or bossy or anything of the like, I shall now request the SRB2 developers in the name of my fellow SRB2 players to look into the issue of the in-game camera and try to solve this problem. As I mentioned in said previous message, these camera issues pose quite a problem, as they add unfair challenge to the game, thus reducing its playability and players' enjoyment.
Thank you and have a nice day!
Thank you and have a nice day!
Alright!
So, dear SRB2 developement team,
I wish you the best of luck while developing the next release of SRB2. I think it's safe to say that the entre SRB2 community is looking forward to the next realese of the game, but I feel the need to address an issue, with that issue being the in-game camera.
It's got some issues, especially in split-screen games, rendering the game ridiculously and unnececesarrily challenging whether in software mode or OpenGL, with or without analog control.
While I admit that the earlier releases of SRB2 had camera issues too, however, those were very rare and minor, and the camera issues in SRB2 2.0+ are much more serious. For example, if player 2 is in a narrow section of a level, under certain circumstances the camera for player 1 with show the exact same location, regardless of the actualy position of player 1. In other cases the camera stays in one position for a random period of time (the issue has been met in Deep Sea Act 1 most of the time).
So, dear SRB2 developement team,
I wish you the best of luck while developing the next release of SRB2. I think it's safe to say that the entre SRB2 community is looking forward to the next realese of the game, but I feel the need to address an issue, with that issue being the in-game camera.
It's got some issues, especially in split-screen games, rendering the game ridiculously and unnececesarrily challenging whether in software mode or OpenGL, with or without analog control.
While I admit that the earlier releases of SRB2 had camera issues too, however, those were very rare and minor, and the camera issues in SRB2 2.0+ are much more serious. For example, if player 2 is in a narrow section of a level, under certain circumstances the camera for player 1 with show the exact same location, regardless of the actualy position of player 1. In other cases the camera stays in one position for a random period of time (the issue has been met in Deep Sea Act 1 most of the time).
Merry Christmas from me and Amy. Also, I did not notice we had a Steam group until now. I'm great at this whole "community" thing...
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