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Alien Arena 2008 update, v7.20 2 weeks away!
Thats right the new AA2008 update will floating through the nets in T minus 14 days!


New renderer features:

Parallax mapping of world(bsp) surfaces.
Specular highlighting of world surfaces.
Specular and Normalmapping of dynamically lighted bsp surfaces.
Tangent space light vector, using normalization cubemapping of meshes.
Rotating particles.
Default water fragment shaders, and faked reflections.
3D decals(bulletholes, etc).

Despite adding all of this, we were also able to do some very major optimizations, that at default settings, can show remarkable increases in FPS:

Occulusion culling of entities. Most Quake based engines only occlude the PVS, CRX now does a trace to make sure that entity is actual visible, resulting in a dramatic framerate increase.

Level of Detail models. When a model is further away, a less detailed version is drawn. Signifigant increases occur.

Model rendering. CRX now does all lerping inside the texture mapping loop. This saved the engine from iterating through the models vertices twice.

Bounding boxes calc'd at load time. Saves some time there.

Removed old specular mapping system. Favors GLSL now instead(and actually works!).

Gameplay has definitely not been ignored. Some very signifigant bugfixes and enhancements have been added:

Antilag code. Based on the Q3 "unlagged" mod, backwards reconciliation implemented.

A reward system added. Players now get powerups if they get to a certain level of reward points.

Vaporizer gets some balance. Not only has the weapon been weakened, it also takes twice as long to respawn as normal weapons.

Fixed bugs with flags disappearing in CTF.

All weapons in inventory now display in the HUD.

7.20 is not without new content either:

dm-liberation (new map by Emp)
ctf/tca-cryogenic (new maps by Irritant).
Martian enforcer/disruptor get new coloring. (improves visibility too).

As you can see, while 7.10 was a "content explosion", 7.20 is "code explosion". Expect 7.20 to be released in early October.


http://icculus.org/alienarena/rpa/media.html



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