Zeek: 'We lose attack no more!' Iggy: 'Lose!' Zeek: 'No, NO MORE lose!' Iggy: 'Ohh... NO MORE!'
The two chaotic orcs Zeek and Iggy have managed to unleash the unstoppable minion wave. But 'An Endless Summer', the new patch 2.3 not only delivers a PvE mode, it also packs a punch with a host of kobold-tastic surprises!
Battle of survival: Group up in a team of up to 5 players and face the endless minion hordes. Defeat the infiltrators with combos so that you fill your Unchained Meter and then unlock unimaginable powers.
Masterful performances: Measure your talents against others in the leaderboards for endless mode.
Reinforcements: You've never seen these grimaces before. They are the faces of the new PvE minions. As always, hit 'em hard!
Change of scene: 'Unchained Fortress' is becoming the default map for PvP.
Power games: 'Cliffside Clash' has been peppered with neutral targets that can be captured in order to send bosses into battle. This map is only available for special events. Follow us on Twitter['https]or Facebook['https]to make sure you don't miss a thing!
Roughneck fashion: Hogarth Bot has joined the party and is charging around in a new skin, as is Smolder.
Refinement: The user interface has been spiced up, as have a few of the heroes and minions.
This is all just a snapshot of what is here in patch 2.3! You can read up on all the other improvements in the patchnotes['http].
Smolder and Hogarth have already got their boots on. Here[image.board.gameforge.com] they are now, ready to present their new outfits to you.
That's all for the hero catwalk. Now it's time to get raw and brutal: the next match is starting!
Moments in time - life is filled with them, and they are all interconnected. Over the past months, we’ve been hard at work with the team at Robot to provide the community with regular updates of new content, heroes, localization, balance tweaks and mechanical changes. We’re just on the cusp of our next Closed Beta phase and based on the community’s involvement and valuable feedback from the alpha onward, we now have many “moments in time” which have informed the game’s design as well as our plans for the future. The process has been a bit humbling at times, but we feel the process of gathering passionate feedback from committed players has fueled, and reinforced, the overall vision and design of the game.
Last year we were faced with a choice: continuing with the current state of the Closed Beta and try to update gradually, or pause for a little while, and then take a bold jump ahead towards the future of Orcs Must Die! Unchained. While we understand, and appreciate, the impatience of some of our community for things to be finished “yesterday,” the decision to take pause for review, introspection, and revision, was ultimately a no-brainer. The past few months have been spent taking into account all the input we’ve received so far and shaping the newest version of the game into what we believe is on track to deliver a solid and fun foundation for future efforts.
Today I’m glad to announce that this new version is almost ready to go. It is looking great and we’re excited to share it with each and every one of you. Starting end of March, Robot and Gameforge will wipe the previous data, roll out the new build and start the second phase of our Closed Beta. We expect and anticipate your continued feedback, and see this next round of new testing, frantic playing, and additional tuning as necessary to take the game to the next level.
Until then, please join us each week where we’ll recap what’s coming up and everything you need to know to make sure that more than ever, Orcs will die.