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http://steamcommunity.com/sharedfiles/filedetails/?id=127223178
Wouldn't have been possible without the OnGameEvent_{EVENT} function. :)
There still are some challanges I haven't figured out yet:
Automatically revive survivors when they are incapped.
Kill off the non-winning survivors.
Finding the leading survivor, and put his name on the HUD, together with distance left to the saferoom.
Make the bots behave competitively.
cm_AutoReviveFromSpecialIncap = 1.
I'm not sure about reviving them from commons, though.
Unfortunately, I havent been able to get entity groups spawning, and sanitizing with model name doesnt seem to be working either. Also, teleporting survivors while in the opening cutscene is pretty much unusable, so is there any game event that would occur when the cutscene ends?
http://steamcommunity.com/sharedfiles/filedetails/?id=128372457&searchtext=
Workshop