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Just Cause 2 Multiplayer JC2-MP
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Just Cause 2 Multiplayer JC2-MP
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ABOUT Just Cause 2 Multiplayer

Just Cause 2's Unofficial Multiplayer

A 3rd party modification for the game Just Cause 2 which we hope to provide multiplayer for all Just Cause 2 fans out there.
POPULAR DISCUSSIONS
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RECENT ANNOUNCEMENTS
0.3 Released
Bug Fixes

Shared
  • Fixed an issue where attempting to steal Tuk-Tuk or an ATV could result in the hijacker getting stuck in a bugged state
  • StaticObjects with the `fixed` flag set to false will now properly simulate rotation

Client
  • Fixed an issue where a player could enter an occupied stunt cling position, resulting in a crash for each streamed-in player
  • Refactored renderer to properly adhere to the Just Cause 2 threading model
  • Text renderer will now re-use buffers whenever possible to improve performance
  • Fixed a bug with first main menu background not being resized to fit on the screen

New Features

Shared
  • Added ModuleError event for handling errors caused by client/server Lua modules
  • Added Vector2/3:Reflect as an alias for static functions Vector2/3.Reflect

Client
  • Added Roads class, allowing scripters to use global road pathfinding
  • Added ClientActor:FindShortestPath for utilizing NPC point-to-point pathfinding
  • Added Vehicle:SetSeatLocked and Vehicle:GetSeatLocked for (un)locking specific vehicle seats
  • Added GameRenderOpaque event for rendering non-transparent items to benefit from post effects, such as the water ripple effect
  • Added LocalPlayer:GetAimMode and the AimMode enum
  • Added Chat:Get/SetPosition and Chat:ResetPosition
  • Added TraverseType, RoadType and SpeedLimit enums
  • Vehicle:GetDriver and Vehicle:GetOccupants will now return and include ClientActors (Breaking change)

0.2.3 Release
0.2.3 Patch

Bug Fixes

Client
  • Hopefully fixed the crashes that have plagued AMD users for many months. We have reported a solution and details surrounding the bug to AMD.
  • Fixed a bug on AMD cards where SSAO would cause rendering artifacts. It has now been re-enabled in the options window.
  • Fixed a bug where vehicle mounted guns rotation could become mirrored.
  • Fixed one of the most frequently encountered crashes relating to decals. It should now be safe to enable decals again!
  • Removed unsynced sentry turrets and cannons from the game.
  • Fixed a bug where a player would become stuck on a bike if they attempted to steal it while the driver was reversing.
  • Fixed a bug where vehicles could become invulnerable if repaired while about to explode.
  • Fixed a bug where certain bushes could crash the game when collided with as they lacked a collision mesh.
  • Fixed a bug where RakNet was unintentionally creating a listen socket on port 80.

New Features

Shared
  • Changed Firestarter achievement to require 1,000 kills instead of 3,000.
  • Changed Only Human achievement to spread virally. If you kill a player who has the achievement, you will also be granted it.

Client
  • Added EntityBulletHit event that triggers when the local player hits a Player or NPC with a bullet.
  • LocalPlayerExitVehicle now fires when the player's vehicle is removed while they were in it.
  • Added GetOutlineEnabled, SetOutlineEnabled, and SetOutlineColor to Characters and StaticObjects.

Note: a running changelog for each new version is maintained on the wiki, see here[wiki.jc-mp.com].

2,027 Comments
Harry Potter Dec 22, 2016 @ 5:10pm 
i always black screen when launch jc2 multiplayer mod..can anyone help me to fix this?
-_MaZaFaKa-_ Dec 15, 2016 @ 10:00am 
guys in jc 2 i put mod car mod and how can i see it help me in blackmarket is not
IanThePCGamer96 Sep 17, 2016 @ 7:35am 
Looking for a developer to join a server and let me kill them for the 2 achievements, it would be really appreciated, thanks.
Walker Jul 2, 2016 @ 2:31am 
R.I.P NerdCubed...
Rösa Jun 21, 2016 @ 1:31pm 
R.I.P nerdcubed
AchiveMan Jun 19, 2016 @ 6:12am 
Ищу людей для получения совместных ачивок. Добавляйтесь в друзья, помогу всем
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