Announcements
Eastwood (map testers)
*Added a prototype of the famed Motergate on ramp. I think it filled up the empty field lovely and adds another elivated area to counter Eastwoods upper hallways and provides cover for the underling area. I think this should serve for some interesting battles between the two structures once we get testing going =) it also adds much needed "curvature" to compliment eastwoods straight edges. I'm really excited to see how this will change the outdoor confrontations, and ive decided to break up counter-terrorist spawn between the seventh floor and the top area of Motergate given its nearly the same distance from the hostages, so that terrorists are inclined to turttle themselfs into there spawn due to the multitude of ct approaches.
*raised the roof to the 8th floor. it was previously cut flush above the seventh floor hallway, I havn't added windows yet but i think it makes the building look a bit more genuine
*screenshots provided (main page)
up next (within 2 weeks)...
*finish eastwood facade detailing
*start work on the lobby
*work on detailing roadways and elivation of terrain from seawall to "main street"
*major detail work on "motergate"
Long term goals:
*BETA TESTING
*Brief vissual decription of intended gameplay, pointing out the maps many nuances through frag vid or screenshots.
*raised the roof to the 8th floor. it was previously cut flush above the seventh floor hallway, I havn't added windows yet but i think it makes the building look a bit more genuine
*screenshots provided (main page)
up next (within 2 weeks)...
*finish eastwood facade detailing
*start work on the lobby
*work on detailing roadways and elivation of terrain from seawall to "main street"
*major detail work on "motergate"
Long term goals:
*BETA TESTING
*Brief vissual decription of intended gameplay, pointing out the maps many nuances through frag vid or screenshots.
