STEAM GROUP
BrainBread 2 Public Testing BB2 Testers
STEAM GROUP
BrainBread 2 Public Testing BB2 Testers
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December 19, 2016
ABOUT BrainBread 2 Public Testing

BrainBread 2 Public Testers

Do you want to help out the BB2 Dev Team?
Join this group in order to get notifications related to testing new content for BB2.

All tests will be done in the beta branch, which is only available for Windows users at this time.

Whenever a testing event is scheduled, feel free to opt into the beta branch and join in!
POPULAR DISCUSSIONS
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RECENT ANNOUNCEMENTS
Upcoming Patch Now Available in beta branch!
Code
Base
  • Added latest SDK 2013 MP bins.

Gamemodes
  • Decreased weapon removal time in Deathmatch to 45 sec.
  • Propane tanks will now be removed after 15 sec in PvE and after 35 sec in PvP. (was 12 before, regardless of gamemode)

NPCs
  • You can no longer insta kill Bandit npcs under certain circumstances.
  • Reverted AI state ALERT force for Bandit npcs.
  • Minor AI changes.
  • Added a new default soundset for Fred.

Players & Skills
  • Dropped inventory items should no longer clip with the world.
  • Flashlight will no longer be turned off when you switch/drop weapons if it was initially enabled before switching / dropping a wep.
  • Bash damage values will no longer scale crazy.
  • Kick damage values will no longer scale crazy either.
  • Minor lag compensation distance fix.
  • Fixed potential thirdperson anims not playing bug.
  • Bash anims will now be smoothed out in thirdperson like the other melee anims.
  • Players should no longer get stuck in slide mode. (animation)
  • Fixed un-stuck algorithm, sometimes when you for example activated Reality Phase or became infected you would be thrown into solid area, if you were crouching in a tiny area.
  • Dropped ammo will be removed on death / disconnect, in order to prevent entity spamming. (the ammo associated to the player who dropped it)

HUD & VGUI
  • The main-menu will no longer reset whenever you die or the round restarts/starts.
  • Fixed decimal approximations on the sliders @ Options. Removed decimals for sliders which would only use integer values.
  • Added gamemode hint tooltip in Create a Game under the Gamemode info.

Maps
  • Added G36C to Termoil.
  • Fixed global door sounds in Termoil.
  • Fixed Bandits being SUPER lazy in Termoil.
  • Fixed some exploit in Laststand which would make it stuck on a certain objective.
  • Fixed the Tutorial being almost unbeatable due to skill nerfs from the last patch, SORRY FOR THE INCONVENIENCE!

Balancing
  • Increased Speed skill from 2.5 to 3.0.

Upcoming Beta Test - Sunday 2. April 1pm CEST
  • Hammer will now read the hammer folder instead of brainbread2 in order to allow specific file overrides for hammer editor + no more workshop loading..
  • FMOD will now play sound files outside of the root/sound folder, example root/custom/<addon>/sound/*
  • Fixed Elmination weapon spawning, no more shitty weps.
  • The server will now exec : cfg/maps/<mapName>.cfg whenever the map starts.
  • Fixed slide bounding box, you can now slide into tinier areas, into vens, out of vents, etc..
  • The slide is now much more smooth.
  • You can now sidemove while sliding.
  • Added the G36C.
  • Weapons will now be removed (when dropped) after 80sec in Deathmatch and Elimination mode instead of 15 sec.
  • Simplified bb2_prop_button.
  • Fixed up the gameinfo.txt, vpk files would have priority over files under brainbread2/brainbread2/*
  • Fixed inventory item, ammo entities and powerup entities dropping, they will no longer clip into the world which could prevent people from picking them up.

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