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Blitzkrieg Doctrine (Blitz)

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Schnell, Schnell, Achtung, Achtung, Blitzkrieg Angriff!

99 Members  |  6 In-Game  |  24 Online  |  0 in Chat

Since February 11, 2008

Germany 

The generally accepted definition of blitzkrieg operations include the use of manoeuvre rather than attrition to defeat an opponent, and describe operations using combined arms, concentration of mobile assets at a focal point, armour closely supported by mobile infantry, artillery, and close air support assets. These tactics required sheer speed, specialized support vehicles, new methods of communication, new tactics, and an effective decentralized command structure. Broadly speaking, blitzkrieg operations required the development of mechanized infantry, self-propelled artillery and engineering assets that could maintain the rate of advance of fast tanks. German forces avoided direct combat in favor of interrupting an enemy's communications, decision-making, logistics and morale. In combat, blitzkrieg left little choice for the slower defending forces but to clump into defensive pockets that were encircled and then reduced by slower-moving German infantry reserves.

Once the point of attack was identified, the 'schwerpunkt' ('focus point', literally 'heavy point' or 'center of gravity'), tactical bombers, and motorized artillery units struck at enemy defenses. This avoided the setup time and revealing nature of field artillery. These bombardments were then followed by probing attacks to reveal defensive detail and allow the most effective employment of the main armoured spearhead and combined arms groups. The goals were the deepest possible penetration and minimal engagement, while avoiding an enemy counterattack. Once the main force broke through the designated strike area, motorized infantry would then fan out behind the armoured spearhead to capture or destroy any enemy forces encircled by panzer and mechanized infantry units, and to prevent flanking attacks. Less mobile infantry were designated for “mopping up” operations or to participate in the initial breakthrough.


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A new section to a clan has recently formed from a battlegrounds 2 clan (source SDK 2007 mod) and are looking for new members. They are a cheerful bunch and have managed to get together a Teamspeak and game server on Darkest Hour. There arn't many requirem... More
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