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OM Arx Fatalis

Arx Fatalis is a first-person role-playing video game, released on 12 November 2002 by Arkane Studios.

Welcome to International Arx Fatalis community, made by fans for fans, the purpose group is to be in touch with you actively, post news, discuss and share your love for Arx Fatalis!

Arx Fatalis is set on a world whose sun has failed, forcing the above-ground creatures to take refuge in subterranean caverns. Meet Inhabitants from all races such as Trolls, Goblins, Dwarves, Humans, etc. Rise and discover the hidden secrets from this huge fortress and save Arx from evil.

Buy Arx Fatalis on Steam

Buy Arx Fatalis on GOG[www.gog.com]

Arx Fatalis Manual (EN)



Arx Libertatis[arx-libertatis.org]
Arx Insanity Mod
Arx Fatalis UE4 Remastered
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Arx Insanity Release Date Revealed
  • CLOSED PRE-ALPHA, QA PHASE 1: 07/07/23
  • CLOSED ALPHA, QA PHASE 2: 04/08/23
  • CLOSED BETA, QA PHASE 3: 01/09/23
  • DONATORS (EARLY ACCESS): 20/10/23
  • PUBLIC INITIAL RELEASE: 27/10/23

Together to the announcement the team give a FAQ and some new screenshots from the game, promising also a new trailer in next month and more often updates in discord server [discord.com].

Frequently Asked Questions

What's the current state of the project nowadays?

The Mod is a huge project that point to rework the full game in all his aspects, like assets, sound, textures and adjust the most of the code, this makes the project proceed slowly, also Pedro, the lead of Insanity, remark that work on the mod is an hobby, and he have a full time job, both of them are time consuming.

What's already finished?

The textures are complete at 90%, all the sounds, new weapons are finished too. Now the project is focused on polishment and final details, together to adding more lore. The most time consuming part is work on the code, the main idea is make Insanity work on Libertatis 1.3, and adapt code is long, also one of the programmers left the project.

Why has the release of Arx Insanity been delayed since the first announcement?

All the team members have a personal life, job and personal objectives, also the COVID-19 pandemic further slow the whole project.

The mod is 7 years in development, that's a long time, why is it just not released now?

The mod was started 7 years ago, but it was a one-man project, also the dev had to learn everything for work on the mod, and improve day after day, so many things made in pas was improved or changed again.

Why it is taking too long to be completed?

Arx deserve the best, so the dev working very hard to give the best Arx experience for everyone.

Why another release date?, it's not interesting if you will delay the mod once again...

This will be the final date, all the next year will be used for work hard and complete the mod. The team will not make the same "mistake" releasing a demo with a raw build. There will not be focusing on a demo.

And what's planned from now?

There will be more updates, specially in discord with some shorts and gameplay and a new trailer is incoming in next month.

From now we will do our best and give all our love to Arx, thanks for your patience and for supporting the mod, it means a lot for us...

Links:
Arx Insanity official Discord Server[discord.com]
Arx Insanity official website[arxinsanity.weebly.com]
PayPal voluntary Donations[www.paypal.com]

Arx Libertatis 1.2 Mega Mega Mega
How to Download:

Arx Libertatis 1.2 Mega Mega Mega can be dowload at this link[arx-libertatis.org], it can be found for all operating system.

Big changes

  • Rune Recognition Revamped: The full algotithm is improved maxink the spell casting more dynamic;

  • Bow Aim Revamped: The orientation of the arrow while aiming matches the direction it will be launched in, and the cross-hair curson it's visible when the bow is fully charged;

  • High-resolution, widescreen, and high frame rate support: This is now rectified so that icons and buttons are no longer tiny when playing on high-DPI monitors. With the default settings, HUD scale only becomes active at resolutions greater than 1080p and is restricted to round scale factors to preserve the crispness of interface elements. The exact scaling behavior is configurable separately for the cursor, player book, and HUD, with an option of linear or nearest-neighbor filtering. For the player book, the font size and weight can now be adjusted to improve readability. The player book and minimap are no longer stretched with widescreen or ultrawide displays. Weapons no longer degrade faster or generate more sparks at higher frame rates, and there is a new option to limit the frame rate.

  • Enhanced localization: It's possible select different languahe for audio and text, also, the localization for German, Italian, Russian, and Spanish are improved;

  • Item physics and dragging refined: items can be no longer stuck in walls, the position and rotation of dragged items is corrected, entire stacks of items can now be thrown or dropped outside inventories, also, when combining items, invalid targets are no longer highlighted.

The full announcement can be read here[arx-libertatis.org].

The full changelog can be consulted here[wiki.arx-libertatis.org].

If you found some bug, something uncorrect or you just want to give a suggestion, use the Arx Libertatis Bug Tracker[bugs.arx-libertatis.org]!

38 kommentarer
)V(aster Z 28. maj 2020 kl. 14:45 
Arx Fatalis Patch Notes - May 28, 2020
Arx Fatalis - Jitsu202
Updated to run on Windows 10
Stability improvements
Various bug fixes
:happymeat::happymeat::happymeat:
TylerTech 27. sep. 2019 kl. 13:50 
Any thoughts / plans on adding VR to the Remastered UE4 version?
biggus dickus 16. nov. 2018 kl. 1:52 
There is a game in production called Monomyth that is inspired by and very similar looking to Arx Fatalis, it looks like we will finally get a spiritual successor to one of the greatest games ever made --Trailer and other links with info below:
https://www.youtube.com/watch?v=R70GltCtV84
https://www.moddb.com/games/monomyth
https://store.steampowered.com/app/908360/Monomyth/
Bluebeak 3. juli 2013 kl. 20:09 
Not really, Arx Fatalis didn't really have the most understandable development. More then likely even if you did get a hold of THEO Game Maker, it wouldn't be able to read the files of the game, much less able to get them launching. It'd be a lot easier to wait until Arx Libertatis finishes their implementation of a level editor for the game. Since it'd also be a lot more stable.
Lali 2. mar. 2013 kl. 14:54 
Does anyone know anything about the editor they used to create the game?
A forum with images of THEO Game Maker [gmc.yoyogames.com]
Lali 2. mar. 2013 kl. 14:20 
Hi everyone! I have some useful stuff for arx fatalis fans, like the rare rpgdot complete arx guide, or the arx pak unzipper, feel free to download them at this small site where I try to save these merchandises from oblivion:
http://users.atw.hu/lalli/arx/
If you have some other useful stuff regarding arx, then please send it to me and I will upload it to the list( e-mail address at the bottom of the page ).
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