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3stooges

 
TF2 Server updated
64.34.182.12:27015



Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2


Added "+quickswitch" command, which brings up a small panel allowing you to rapidly change the loadout of your current class & active weapon slot

Added server ConVar "tf_teamtalk" to allow alive/dead teammates to talk with each other during a match (default is 0)

Added 1/2 Bonus Point for healing a teammate with a dropped sandvich

Updated the class menu to show the local player's current class

Updated server ConVar "tf_playergib" to have 3 settings for player gibs: 0: never, 1: normal, 2: always (default is 1)

Updated "player_hurt" game event to include "damageamount" and "crit" values

Fixed a rare crash in particle system

Fixed being able to eat your sandvich (via taunt) and drop it in the same frame

Fixed not correctly remembering the last weapon if you're using "remember active weapon" and the last weapon was the weapon in slot 0

Fixed Medic not being able to release his UberCharge if his team won the previous round and the Medigun was his last active weapon (while using "remember last active weapon")

Fixed not remembering the last active weapon correctly if the player didn't die before the next round restart

Prevented servers from using steam:// commands in their MOTD text

Fixed using the regen cabinets to get more health than you should when you switch between weapons with/without max health reduction attributes

Fixed friendly-fire/spectator exploit using projectiles

Fixed disguised spies not getting ammo from enemy dispensers

Fixed thrown sandvich traveling through players before being activated

Fixed sandviches sometimes spawning inside walls, or being thrown through thin walls

Fixed fire overlay drawing on hats in DX80

Fixed an exploit that allowed servers to corrupt client's item database

Fixed full packet updates showing cloaked Spies for an instant

Fixed a prediction error resulting in mis-predictions of crits


Community requests

Added new "func_flag_alert" entity that fires an alert when a player carrying a flag starts touching the entity

Added server ConVar "bot_crouch" to make bots crouch

Added model override for item_teamflag entity

Added ability to turn off particle trail for players carrying the item_teamflag entity

Updated team_train_watcher to support 8 cp/track links (was previously 4)




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