Official Group

Zombie Panic! Source

Profile _

Welcome!

23,507 Members  |  909 In-Game  |  3,305 Online  |  0 In Group Chat

Welcome to the Official Steam Community Group for Zombie Panic! Source. Below you can find various links about the game, from the website's homepage to the basics of each team.

Dive into the zombie apocalypse with Zombie Panic! Source: a cooperative, survival-horror first-person-shooter. One of the most popular Half-Life 2 modifications of all time.
Choose your team as the undead or a survivor. Enjoy their unique abilities, weapons, and challenges in this high-paced, action-packed thriller.

The Teams
As a survivor, unlock large arsenals of firearms, explosives and improvised melee weapons. Can you stop the waves of undead? Will you engage the horde head-on, or barricade and fortify while your friends play sniper? If all else fails, Panic! Then run as if your lives depend on it… for they surely do.

As a zombie, you’re free to hunt the living like the rabid beast you are. Feast upon their flesh and unlock your inner berserker. Heightened zombie night-vision gives you the upper hand in dark environments. Infect survivors as the carrier zombie (patient zero), to weaken their defenses, then sadistically watch them turn on each other. Use it all to your advantage to strategics, ambush, conquer and destroy your oblivious living counterparts.

Gamemodes
Zombie Panic! Source hosts a variety of game modes for excellent replayability. Explore the zombie apocalypse with:

  • Survival Mode: Put your ability to scavenge and survive to the test. Easily the top player choice.
  • Objective Mode: You’re on a mission. Whether it’s to escape or defeat the horde, you’d better use your brainz to find those keys, get the power back on, hack that computer, and get to the chopper! Otherwise… I think you know what happens.
  • Hardcore Mode: For experienced zombie connoisseurs, you and your teammates get to enjoy pitting yourselves against extra tough foes, and even rougher odds.
  • Assault Mode: Capture the Point. Points are awarded for completing side objectives, adding to the overall score of the players’ team which in the end decides the victor.

Never heard of Zombie Panic? Check out our trailer!

Official Website
Facebook
Twitter

Avatars _

Click on any of the images below to make it your new profile avatar.



Announcements _
We've made some adjustments to the preview public beta and the recent maps update. Thank you to all who've been playing those official maps, reporting minor bugs to us and giving us feedback to help improve your experience even more. You can find those changes detailed below.

===== 2.4.1 August Update (08-19-2016) =====

General:
  • Updated Store Page description.
  • Updated all .cfg files
  • Updated game tips.
  • Removed unused files inside the models and materials folders.
Localization:
  • Added Brazilian translations.
  • Added Danish translations.
  • Added French translations.
  • Added German translations.
  • Added Swedish translations.
  • Updated Russian translations.
Maps:
  • ZPO_harvest
    • Tweaked weapon spawns.
    • Fixed some decal issues.
    • Fixed few spot_light issues.
    • Added an easter egg.
  • ZPO_shreddingfield
    • *NEW*: Survivors can no longer go through the parking lot right away until they move to another street. (Breakable after that)
    • Fixed an issue with the last objective generator.
    • Fixed players being able to block the human spawn door.
    • Fixed players being able to block the supermarket exit door.
    • Fixed players being able to block the warehouse door.
    • Fixed a displacement error.
    • Tweaked random weapon spawns.
  • ZPS_asylum
    • Tweaked weapon and ammo spawns.
    • Fixed a displacement error.
  • ZPS_deadend.
    • Added an extra way out on the Zspawn closer to the school bus.
    • Added a breakable window inside the Church.
    • Tweaked weapon and ammo spawns.
    • Improved HDR lighting.
  • ZPS_keretti
    • Tweaked weapon and ammo spawns.
  • ZPS_nightmare
    • Added a few details around.
    • Tweaked weapon and ammo spawns.
    • Healthkit and Kevlar spawns nerfed.
    • Improved optimization.
    • Fixed an annoying ladder issue on a roof.
  • ZPS_policestation
    • Added more vehicles outside of police station.
    • Added fire smoke inside the police station.
    • Tweaked weapon and ammo spawns.
    • Fixed a displacement error.
    • Replaced some HL2 models.
  • ZPS_silence
    • Tweaked weapon and ammo spawns.
Models:
  • Added models/textures for the new survival map zps_sapidcerebrum.
Weapons:
  • Replaced weapon_spanner with a new pipe wrench model/texture.

This is not the map update that we promised you guys earlier. This is only a small patch to correct issues and add tweaks to the newly updated stock maps and game files. The next map update is still in the works.

This update will add changes to your cfg files so we recommend backing up your game commands and binds by creating a autoexec.cfg file. A basic on how to do this can be found here. When the update rolls out, replace your own .cfg file to the new one.

-ZP:S Dev Team
See all 44 comments
See all 31 comments
See all 55 comments
See all 56 comments

Upcoming Events _

1 event in the next 2 weeks
All event times are automatically displayed in your local system time zone

View all events

Game Art _