War for the Overworld

Patch Notes: Bedrock Beta v0.1.2 “Fog of War”

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6 коментара
Rogue Random 28 юли 2013 в 19:17 
i thinks they need to address the lag that happens when you get close to any monsters or walls you didnt build
MasterAlvin 21 юли 2013 в 2:58 
I agree with Draco. the FOW is too close
J@5on8a11 18 юли 2013 в 20:32 
phallus waz here
Draco 13 юли 2013 в 3:23 
I have one complaint , the fog of war is too close. It is much closer than DK2 has it. We should be able to see bedrock and gold within about 3 tiles of an imp. Right now it goes about 2 tiles deep from claimed tiles. It takes much longer to scout out your starting area than in DK2

For units and enemy rooms it works fine though. Tagging rock is easier, so is laying down the rooms. Rally makes this actually playable, thank you so much for adding it this update.
Sly 12 юли 2013 в 8:35 
nice :)
Theobane 11 юли 2013 в 9:55