If you haven’t done so yet (and if you haven’t, where have you been?!) you should check out the Patch Notes[www.themightyquest.com]
we released with Wednesday’s update. It gives a lot of those itty bitty details that we know you’re just dying to know.
New Hero Progression
Following feedback we were getting on the forums and social channels, we have decided to review and rethink the entire process of levelling up for your Heroes in-game. Before, you had to gather enough XP to fill up your bar, go to your Castle, and finally pay for your Hero to level up. If your Hero Trainer's level was too low, you needed to upgrade it, which could potentially mean upgrading your Castle Heart and therefore your Gold and Life Force chests. This generated pacing issues that could be frustrating, especially when needed to gring with a full XP bar. Well, things are now a whole lot simpler!
Gone is the Hero Trainer. And with it, the need to pay for your Heroes to level up. Now, once your XP bar is full, your Hero will immediately level up, right in the middle of an Attack. Your Hero's stats will automatically be updated, its Health will be regenerated, and you will be able to equip your new skill as soon as you finish your current Castle. You do not need to upgrade a specific Machinery to level up anymore, so the only obstacles left between you and a higher level are your skills and all the Creatures waiting to be decimated!
We have also devised a new system to create a better connection between your Hero and your Castle. Indeed, the closer your Hero is to the level of your Castle's, the faster he will be able to gain additional XP. For instance, if your Hero and your Castle have the same level, your Hero will have a 30% XP Boost. On the other hand, if your Castle is 4 or more levels below your Hero, you will get a -10% XP penalty.
Through our game, we have always wanted to provide our players with the best experience we could offer them, and the topic of Monetization in a (soon to be) open and Free to Play game has in that sense always been extremely important to us. Our wish is to create a long term, trustful relationship with all of our players, which is why we always try to be extremely careful when it comes to monetization. And after much consideration and after getting a lot of feedback from you all, we have decided to apply some rather major changes to our strategy!
We obviously want to avoid any type of Pay to Win mechanics. We want to have a fair competition between all of our players, paying or not paying. We want our purchasable items to have a clear value, and we want them to bring you happiness, not "less frustration".
For all these reasons, we have first decided to let our players be able to earn Blings in-game, in a very predictable way. Our new League system does exactly that, as by maintaining yourself or by by being one of your League's top players, you will now be able to earn Blings. For more information, you can go to our dedicated News on Leagues[www.themightyquest.com]
Secondly, you will now be able to purchase additional Heroes with Blings. Your first Hero will be free, and you will be able to choose him from the set of already available characters. All existing Heroes will have the same price, and we will keep balancing them to make sure no one is better than the other. And if you were a Closed Beta player before the release of the Pre-Open Beta Pack, you should have gotten all three Heroes unclocked already!
Thirdly, we realized that the “Finish Now” system, which was inspired by mobile and social network games, was not the right one for our game. Instead of providing ways to bypass frustrating waiting times, we would rather let you enjoy the game at your own pace, which is why we have decided to remove the "Finish Now" mechanic! You will no longer have to wait for your Machineries or Castle Heart to upgrade, and you will not be limited in the number of simultaneous upgrades you can make: as long as you have got enough Gold and/or Life Force, you are good to go!
We hope you are as excited as we are by these important changes, and we will, as always, monitor closely your reactions to always try to find the best solutions for us all.
For more details (because it doesn't all fit in a Steam Announcement), check out the full article over on the Mighty Quest website[www.themightyquest.com]