New features -
Online lobby text chat.
Killed players can now leave an online game with their XP intact if another player is at the Crown of Command.
Spellcasting has had a makeover. The caster, spell and any targets are displayed in a way which makes it easier to understand.
You can now choose a weapon to use before combat if you have more than you can use.
Destroy Magic is now castable at the end of your turn.
Crash when the Sage views the top cards and a deck is empty - fixed.
'Row your Boat' acheivement now doesn't unlock when Water Walking is cast.
Immortal, Unbeliever + Royal Entourage achievements fixed.
Sage could cast Displacement after his second movement roll and move a card to a movement option.
Crash when completing the 'Visit City' Warlock's Quest - fixed.
Barrier spell blocked the Reaper's movement - fixed.
'Start of turn' spell casting against AI players improved.
Merchant could give players objects they can't have, such as alignment based objects - fixed.
Orb of Destiny icons less obstructive.
Staff of Mastery - enslaved enemies were displayed before psychic battles but weren't usable - fixed.
Crash when using the online text chat and using the cursor keys to edit your text - fixed
Pathfinder teleporting is now optional.
Spellcasting improvement - previously, you couldn't cast or queue a spell from the play area if there was an animation playing, such as dice rolling. Although we don't allow you to cast spells during these animations, the spell will now queue-up and be cast as soon as possible.
Flying Carpet - you can now use the Carpet OR move 6 spaces in the normal way.
Pathfinder - teleporting is now optional. Roll the movement die to move in the normal way.
You now don't have to ditch an Object to pick up the Concealed Pouch, if you have 4. objects.
Fixed an issue where the Warrior could win a battle that should have been a stand-off.
AI will not take the Familiar follower if it only has one life remaining.
Sage can draw a spell at the start of his turn if his movement is restricted.
Dark Cultist gaining a reward after Resurrection cast on defeated enemy - fixed.
Some general AI fixes.
Important Notes -
The biggest cause of online desynch issues at the moment is if players take to long over their turn and the AI takes over. Whilst we get these issues fixed, it's recommended that you set online timeouts to be quite high to minimise this happening. Also, try to avoid having AI players in an online game if possible.
If you cast a spell which requires you to place a card on the board, such as Hex, Barrier or Displacement, DO NOT double-click the target space as this causes a crash. This was found too late to fix for this update.