New additions -
Achievements! There are 50 achievements for you to unlock - some simple, some very challenging!
Camera now zooms to the Temple space when the Idol card is encountered.
The Market, Market Day and Village Blacksmith list of cards to purchase now just shows one of each card. When you purchase one, a new one is added, if available.
The number of tokens or gold pieces on the board is now indicated by a number, visible when zoomed-in on the space.
Enable All/Disable All filters options for the game log.
List of fixes...
Network de-synchronisation and 'unmatched choice' issues improved. If you see an 'unmatched choice' error in a network game, please let us know.
Memory overwrite issues in networks games fixed - the longer a network game went on, the more chance it would crash due to memory issues.
Spells which can be cast before a character moves now work correctly. Previously they could only be cast before the movement die was rolled.
'Start of turn' spells can now be cast in the Inner Region when moving towards the Plain of Peril.
Haunt + Jester modifiers now affect Psychic Combat.
Crash when an AI Druid draws a spell fixed.
Fate tokens removed from the board when the Pool of Fortune is removed.
Haunt not taken as a follower if you you beat her but you have the Hag.
Golden Statue cannot be sold when it isn't your turn.
Staff of Mastery doesn't work on spirits.
Grim Reaper's card text tweaked to make roll result 2 clearer.
Flying Carpet now works.
Improved AI use of the Druid Staff.
Priest cannot use the Fate Stealer weapon.
Alteration now works when drawing more than one card.
The Raft or the Water Walking spell cannot be used when enslaved at the Temple.
'Evaded' correctly labelled after an evasion, rather than 'Stand-off'.
Fixed incorrect language choice in the options.
Cards hidden inside the Concealed Pouch have an icon on them so other players know they cannot be taken.
Weapons on which Enchant Blade has been cast now have icons on them to indicate their new status.
Cards on a board space have been centred. They were often obscured by character models standing on them.
Alteration now works if you've already replaced a card (Prophetess/Orb of Knowledge).
Bane Sword now adds 2 Craft correctly, and no Strength.
Command Spell must now be countered BEFORE the die is rolled.
Cannot use the Concealed Pouch when at the Cursed Glade.
Displacement can now be cast in the Inner Region.
Warlock Quest cards can be dismissed without having to view them all.
Fireball spell - if cast before combat with another character, the combat still happens.
Tweaks to how spells are affected by the Reflection spell.
The Prophesy 'in effect' card was incorrectly showing sometimes.
Pausing the action during an AI turn has now moved to the SHIFT key, due to feedback.
You can now gain Strength from the Academy.
Summoned creatures cannot now be cast in psychic combat by characters who can choose psychic combat against characters.
Sage can now view the top cards in a local multiplayer game.
'Server has left...reconnecting' message doesn't appear anymore when a player has won the game.
AI now recognises 'bad' followers at the Chasm and doesn't re-roll if it wants to discard them.
Sword of Light was incorrectly adding 3 Strength/Craft in combat.
Preservation spell now works as it should. It is a reactionary spell, and must be cast AFTER a life is lost or enemy killed, not before. The best way to use this is to queue it by double-clicking it before you think you will lose a life, or if you see an enemy is about to be killed. You can see when a spell is queued as it is slightly raised in the play area.
Owners of cards shown in 'cards in effect' area in tooltips. For instance, if the Amulet is showing, you can mouse-over it to see who has it.
When a random follower was taken from a player by the Reaper (roll 2), the follower could be different for each player in a network game if the player had more than one follower.
Notes - if you see a situation where you have 'End Turn' and 'Continue' options on the right hand side, choosing 'End Turn' will cause a crash. If you see this, please let us know what the situation was when it appeared.