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Talisman: Digital Edition

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This is the place to chat about Talisman Digital Edition with other players. Games can be arranged, achievements shouted about and swords crossed.

Official Talisman Digital Website
Nomad Games Official Website

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This eighth expansion pack for Talisman: Digital Edition adds 111 new Adventure Cards, 10 new Spell Cards, 1 Time Card, 6 Lycanthrope Cards, 3 Alternative Ending Cards, 3 new characters and the Werewolf, a feral creature that players manipulate against each other.

http://store.steampowered.com/app/267788
The update also includes these fixes -
Grumpy Wizard casting Immobility.
Black Ice spell wasn't working correctly on the Eyrie and Treasure Chamber spaces.
Characters couldn't use Armour to prevent life loss if the Martyr beat them by sacrificing a life.
Fixed pray results having an incorrect maximum.
Couldn't gain a spell when Hydra and Invoke Favour were being cast and you rolled a 7/8 result.
Card visibility in local multiplayer fixes.
Trapper card couldn't be encountered after you'd evaded it in previous rounds.
Wanted Posters were sometimes treated as Magic Objects.
Hydra Spell + Path of Destiny was causing some characters to not receive a quest if a previous character completed one.
Fixed characters being able to enter the Sorcerer's Square space if they had no gold, but did have the Ancient Names quest reward.
Everfull Purse still worked when Destroy Magic was in effect.
Grumpy Wizard will now cast Life Tap. Previously he was too grumpy to cast it.
Completing a quest to hand over gold by returning the Prince or Princess to the Castle allowed you to keep them.
German language errors.
Some Wanted Posters gave twice as much gold for their bounty.
Wizard's Chess wouldn't work if Howl of the Wendigo was in effect.
Fixed a crash caused by losing the Dark Theurgist whilst using it.
Bounty Hunter character wasn't receiving his correct reward in some situations.
Lots more!

AI -
Tweaked usage of Lucky Charm.
Alchemist handling of gold when the Merchant's Guild ending is in play improved.
Won't use modifier Spells such as Energise when fighting enemies which copy their stats.
Better handling of Sorcerer and Mage cards on the same space.
Better usage of Hopper to jump over things.
Better evaluation of whether or not to accept a quest.
Bounty Hunter AI improved so it doesn't waste things that turn stand-offs into wins.
Many more general fixes.
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