Synergy Update Released

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FG`NOiSY Feb 11 @ 6:45am 
fix please autosave system, when i playing on d1_channels_12, all be okay, but when i started on next map (d1_channels_13) and i be killed, i get game exit with error (something like this "Can't find connection with d1_channels_12 from d1_channels_13")
Wait, this game ISN'T DEAD? Dudes, make a gamemode for GMOD13
|RESC| Erik Wamatch Jan 21 @ 8:48am 
now i can play hl2ep2 co-op thanks :)
le me~ Jan 12 @ 11:01pm 
You might need to bother anyway. Ask your ISP if it's using NAT technology which is quite similar to what a router does and why you need to portforward it. As soon as there are not many ips left nowadays, and number of users is growing, ISPs usually do this: they take a hundred of users and make something like a big router manage internet access to them. So 100 users all heve same ip. But you cannot portforward your ISP so you either have to use hamachi/tunngle/gameranger or make a deal with your ISP to let you have personal "white" static or at least dynamic IP. That typically costs 3$ a month.
☆Myth[Alex] ツ Jan 12 @ 3:00pm 
Thank you very much :-)
DaftMink Jan 12 @ 2:42pm 
Yep, no need to port forward then.
☆Myth[Alex] ツ Jan 12 @ 2:26pm 
I see.

I don't have such device. The only computer with access to the internet (via cable) is the one I use. So I should never bother with port-fowarding, right?
DaftMink Jan 12 @ 2:21pm 
A router joins a LAN to the WAN.
And your home router would also allow multiple connections to said WAN.

LAN = Your computers
WAN = Internet

So yep, splits the connection.
☆Myth[Alex] ツ Jan 12 @ 2:11pm 
@ DaftMink

Correct me if I'm wrong: A router is a device which enables internet connection to 2 or more computers in the same area, right?
DaftMink Jan 12 @ 10:27am 
Port forwarding just makes your router tie the application port (srcds 27015) to your hosting computers network id (192.168.1.x). It does not enable people to hack your router, it just lets them see the application running on it.