Grup de joc oficial

Stronghold 3

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Welcome to the Official Group for Stronghold 3

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Since first launching in 2001, the Stronghold series has become one of the most respected in its genre thanks to its mix of precision village building, fast-paced real-time gameplay and dramatic sieges with hundreds of enemies swarming over castles. Stronghold 3 has a keep full of fantastic features – including night time battles, an improved multiplayer, cutting edge physics and a stunning graphics engine - which ensure old and new fans alike experience a gritty slice of medieval life.
Preorder from Steam and receive the original award-winning Stronghold game and the exclusive Tower of London stage, which is playable in Stronghold 3.

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Stronghold 3 Official Site
7sixty
Firefly Studios

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Anunţuri _
Battering Rams are no longer able to climb walls and buildings.
Knights will no longer summon horses if they are situated on a wall or building, or are within a tunnel and cannot mount there. This fixes several cases where a horse could become permanently stuck right away.
Instead of always getting the nearest horse, the nearest horse that can path find to the knight is selected instead.
Knights and horses will now cancel mounting while the horse is running to the knight if they encounter any problems. The horse will become immediately available for another knight or will attempt to walk home.
If you have any saved game when horses were stuck, the mounting will be cancelled.
Wall enhancements such as Hoardings, Braziers, and Burning Logs will no longer come detached from walls when created in the Map Editor.
Issues where Brazier flames and light sources could become offset from the brazier base upon load are now fixed.
Towers and walls will no longer become disconnected ( bug which closes the paths from the wall to the top of the towers ) after a map is edited more than once. For the existing maps with this issue, it is necessary to replace existing towers and walls.
Small parts of walls will no longer linger after they have been destroyed.
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