A.M.M.O. Design Spotlight 1: Maps!

8 Yorum
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zratchet (Raquet) 27 Tem 2013 @ 1:02pm 
Glad you like it :)
Necrodoom 27 Tem 2013 @ 12:46am 
this looks awesome :D
zratchet (Raquet) 26 Tem 2013 @ 1:46pm 
Thanks for your support! :)
mxT3 (mxtomek) 26 Tem 2013 @ 1:22pm 
I can only wish good luck and help test a little
Arisaka 26 Tem 2013 @ 11:36am 
Looks cool. Pester me if you want me there, I'd be glad to help. My hours are a bit limited at the moment, but I should be available after 10:30 PST on most nights, and any time on Monday or Tuesday.
zratchet (Raquet) 26 Tem 2013 @ 11:04am 
We will likely be working with generators, also the capture point will potentially act as a secondary spawn point/base with advanced options (but will likely also trigger advanced minions from the enemy base). The jungle layout is still very WIP.
I am not a spy... 26 Tem 2013 @ 11:01am 
I don't see the point of a jungle in this map. In dota you could go and farm, or gank. In here.. i suppose you could have a gank... I suggest to place a generator building in the jungle next to each outside tower. This generator would be a self-healing building that powers shields to the tower. (Shields are not 100% damage absorb). When this building goes down, the tower is relatively vurnurable (not like paper). Once the tower is destroyed, the generator won't respawn and perhaps could be used as a longer time spawn point?

Have a crate, I have pages of them.
Greyscar 26 Tem 2013 @ 8:40am 
It's quite awesome looking! I really love more and more what you are bringing with the A.M.M.O. addition. ^_^