A.M.M.O. Design Spotlight 1: Maps!

8 則回應
< >
zratchet (Raquet) 2013 年 07 月 27 日 @ 下午 1 時 02 分 
Glad you like it :)
Necrodoom 2013 年 07 月 27 日 @ 上午 12 時 46 分 
this looks awesome :D
zratchet (Raquet) 2013 年 07 月 26 日 @ 下午 1 時 46 分 
Thanks for your support! :)
mxT3 (mxtomek) 2013 年 07 月 26 日 @ 下午 1 時 22 分 
I can only wish good luck and help test a little
Arisaka 2013 年 07 月 26 日 @ 上午 11 時 36 分 
Looks cool. Pester me if you want me there, I'd be glad to help. My hours are a bit limited at the moment, but I should be available after 10:30 PST on most nights, and any time on Monday or Tuesday.
zratchet (Raquet) 2013 年 07 月 26 日 @ 上午 11 時 04 分 
We will likely be working with generators, also the capture point will potentially act as a secondary spawn point/base with advanced options (but will likely also trigger advanced minions from the enemy base). The jungle layout is still very WIP.
I am not a spy... 2013 年 07 月 26 日 @ 上午 11 時 01 分 
I don't see the point of a jungle in this map. In dota you could go and farm, or gank. In here.. i suppose you could have a gank... I suggest to place a generator building in the jungle next to each outside tower. This generator would be a self-healing building that powers shields to the tower. (Shields are not 100% damage absorb). When this building goes down, the tower is relatively vurnurable (not like paper). Once the tower is destroyed, the generator won't respawn and perhaps could be used as a longer time spawn point?

Have a crate, I have pages of them.
Greyscar 2013 年 07 月 26 日 @ 上午 8 時 40 分 
It's quite awesome looking! I really love more and more what you are bringing with the A.M.M.O. addition. ^_^