A.M.M.O. Design Spotlight 1: Maps!

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zratchet (Raquet) 2013년 7월 27일 오후 1시 02분 
Glad you like it :)
Necrodoom 2013년 7월 27일 오전 12시 46분 
this looks awesome :D
zratchet (Raquet) 2013년 7월 26일 오후 1시 46분 
Thanks for your support! :)
mxT3 (mxtomek) 2013년 7월 26일 오후 1시 22분 
I can only wish good luck and help test a little
Arisaka 2013년 7월 26일 오전 11시 36분 
Looks cool. Pester me if you want me there, I'd be glad to help. My hours are a bit limited at the moment, but I should be available after 10:30 PST on most nights, and any time on Monday or Tuesday.
zratchet (Raquet) 2013년 7월 26일 오전 11시 04분 
We will likely be working with generators, also the capture point will potentially act as a secondary spawn point/base with advanced options (but will likely also trigger advanced minions from the enemy base). The jungle layout is still very WIP.
I am not a spy... 2013년 7월 26일 오전 11시 01분 
I don't see the point of a jungle in this map. In dota you could go and farm, or gank. In here.. i suppose you could have a gank... I suggest to place a generator building in the jungle next to each outside tower. This generator would be a self-healing building that powers shields to the tower. (Shields are not 100% damage absorb). When this building goes down, the tower is relatively vurnurable (not like paper). Once the tower is destroyed, the generator won't respawn and perhaps could be used as a longer time spawn point?

Have a crate, I have pages of them.
Greyscar 2013년 7월 26일 오전 8시 40분 
It's quite awesome looking! I really love more and more what you are bringing with the A.M.M.O. addition. ^_^