Steel Storm: Burning Retribution

Steel Storm: Burning Retribution

A.M.M.O. Design Spotlight 1: Maps!

Arvostele
Jaa
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8 kommenttia
zratchet (Raquet) 27. heinä, 2013 13.02 
Glad you like it :)
Necrodoom 27. heinä, 2013 0.46 
this looks awesome :D
zratchet (Raquet) 26. heinä, 2013 13.46 
Thanks for your support! :)
mxT3 (mxtomek) 26. heinä, 2013 13.22 
I can only wish good luck and help test a little
A Sentient JDAM 26. heinä, 2013 11.36 
Looks cool. Pester me if you want me there, I'd be glad to help. My hours are a bit limited at the moment, but I should be available after 10:30 PST on most nights, and any time on Monday or Tuesday.
zratchet (Raquet) 26. heinä, 2013 11.04 
We will likely be working with generators, also the capture point will potentially act as a secondary spawn point/base with advanced options (but will likely also trigger advanced minions from the enemy base). The jungle layout is still very WIP.
I am not a spy... 26. heinä, 2013 11.01 
I don't see the point of a jungle in this map. In dota you could go and farm, or gank. In here.. i suppose you could have a gank... I suggest to place a generator building in the jungle next to each outside tower. This generator would be a self-healing building that powers shields to the tower. (Shields are not 100% damage absorb). When this building goes down, the tower is relatively vurnurable (not like paper). Once the tower is destroyed, the generator won't respawn and perhaps could be used as a longer time spawn point?

Have a crate, I have pages of them.
Greyscar 26. heinä, 2013 8.40 
It's quite awesome looking! I really love more and more what you are bringing with the A.M.M.O. addition. ^_^