Wanted to get a few critical fixes out for you before the weekend.
Here they are:
-Steam Cloud no longer kills local progress if local progress is greater. This means your progress should no longer be lost ever.
-Achievements are added to a queue. If the game fails to connect or message an achievement earned to steam, the game will remind steam on quit and on load of all achievements the user has gained.
-Debug is now turned off by default on game launch. This ensures that users do not get confused when achievements are not earned.
-Fixed an ability to exploit leaderboards with impossibly low scores.
-Fixed a couple leaderboards that were not properly populating with data.
-Adjusted sensitivity of joystick input. This will hopefully alleviate any issues with 3rd party controllers causing the player to spin in circles.
Your game should automatically update, but if it doesn't, you can simply restart steam. We'll update you soon when we have more fixes available.
Blue Isle Development Team