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Overgrowth

Overgrowth
863 Members | 87 In-Game | 286 Online | 4 In Group ChatOvergrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth is a truly unique experience. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.
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Here's a problem you can probably recognize from many games -- obvious tiling effects on terrain textures. The textures look good up close, but in the distance it's obvious that it's just the same image repeating over and over again.
The easiest way to fix the tiling problem is to just fade out the detail maps as they get farther away. Now you never see them from far enough away for the tiling to be visible! The only downside is that distant terrain loses a bit of material definition (it's harder to perceive how it would feel if you touched it), but a little blurriness is much less jarring to me than obvious tiling. Here's the same picture with fading enabled.
This technique works well, but it's not completely satisfying. Can you think of a better solution to this problem?
( Original page and pictures are available at: http://blog.wolfire.com/ )
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