We've spent a lot of time this week traveling: J.W. traveled across the Atlantic to work from the U.S. for a few weeks leading up to E3. Rami traveled from the Netherlands to Los Angeles for a Sony event, and then to Moscow and Antwerp for two talks he gave on game design. In other works, we've been extremely busy, and as such this is a very simple update, bringing a couple of interesting new features.
The most noticeable will be the big, ugly question mark icon you'll see in the main menu. This is where you can get a bit more information on the build you're currently playing. It'll show you what version you're playing, a summary of new features, and has a link to the changelog and forums.
If you manage to make it to the Scrapyard, a brand new enemy type will be waiting for you. Besides a pile of bug fixes (random character now works again with quick restart), Rebel's Allies have gotten a quick buff. They're now a tiny bit smarter, more dangerous, and smoke heavily when they're about to die. That way you'll have a better chance of healing them by spawning another Ally right at the last second.
There's now a thing in the main menu you can click for information on the current update.
Rebel's Allies are now a bit more useful.
Guardians now wait a bit longer before attacking at the start of a level.
The Nuke is now easier to steer around.
If a group of I.D.P.D. spawns, there's a tiny delay between each portal opening.
On popular request and because it makes total sense, if you pick a random character and quick restart, you'll get a new random character instead of the initial one again.
Gamepad aiming for a lot of weapons should be fixed.
Probably fixed the Steam overlay not disappearing properly.
Fixed a bug caused by drawing the darkness layer.
Fixed two bugs where big weapon chests turned into cursed weapon chests, and golden weapon chests turned into big weapon chests when opened.
Fire Trap scorch marks now also show on grass.
Fixed a glitch with the Ion Cannon HUD icon.
Nukes now spawn a ring of smoke when exploding.
Exploding Guardians now have different, still placeholder bullets.
The Extra Feet mutation now makes you play extra footstep sound effects.
Cool stuff from the community The community this week started on translating 'Trashtalk'[nuclear-throne.wikia.com], the fictional language of the Nuclear Throne universe.
This week We'll continue working on the Palace and the final moments of the core loop in the weeks leading up to E3. We've been having great discussions internally about the later levels of the game, the Labs and the Palace. We're also slowly revving up on making sure the earlier levels get a proper extra pass after we lock down the 7th world.