Update #13 - We'll fix you right up - Week of January 24th

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Kamikaze_Tutor Jan 29, 2014 @ 3:02pm 
This new update brought a bunch of performance issues. Framerate just goes down randomly without a good justification (like walking around empty corridors in the sewers).
LoneBear Jan 28, 2014 @ 6:54am 
Nice update!
Could you add a notification about unlocking chars? *congrats you've unlocked .... go to the char select screen to play* or something like that.
zukalous Jan 28, 2014 @ 5:33am 
Good changes. Still having some audio problems. It seems like it is directly tied to frame rate. When things get crazy and frame rate goes down, the stuttering music goes up.
☯ Ozymandias J. Llewellyn ☯ Jan 27, 2014 @ 1:32am 
NO MORE WALL SLIDING. Also, my desert runs have a LOT MORE enemies now. I got to level 4 on desert 2...
Bugsy Jan 26, 2014 @ 4:44pm 
what i cant wait to see in an update is achievements.
(+[__]::) Stovich Jan 26, 2014 @ 12:12pm 
Thank you for removing the wall sliding! The controls feel so much tighter in close-quarters combat.
Paperback Writer Jan 26, 2014 @ 10:59am 
Personally I liked it better when you slid along walls. Made the game feel a little smoother. Yeah every once in a while you'd run into an enemie and get hurt, but I still think it felt better playing it with it. Either way still a great game. Nice work.
HaVoK308 Jan 26, 2014 @ 10:27am 
Great Stuff! Early Access: How it should be done.
AdressingTheStupidtyofFighting Jan 26, 2014 @ 5:07am 
Tha bug is finally fixed! Dayum!
Also thrilleed with the new crown of life, sounds super sweet.
Razenole Jan 26, 2014 @ 4:37am 
I find myself teleporting around levels. I play almost exclusively as chicken now and it most often happens when I'm swording near walls. Also I second Krytnyt's comment about Vault's generating in such a way that it's all locked off.

Still havin' a blast with it, just a couple bugs.