Announcements

NuclearDawn

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We've released a mandatory update to Nuclear Dawn. The new Nuclear Dawn update brings new loading screens for maps, spray paint support, squad voice chat, new ranks and gizmo's, a new weapon system and lots more. The notes for the ND Update 6.3 are below.

Nuclear Dawn Update 6.3

New Features
  • Increased rank cap from 60 to 80. Rank is based on xp, so some players may already be higher than 60.
  • Added new team-based gizmos for levels 65, 70, 75, and 80. Whole team gets effect of highest level one equipped by any player on team.
  • Added all new loading screen to show map overview, server info, loading progress, and game tips.
  • Added squad-only voice chat (default is b ).
  • Added ability for commander to spectate a troop.
  • Added support for player sprays (can disable serverside with "sv_allowsprays 0" or clientside on Options -> Other ).
  • Added new particle effects for medpacks, ammo packs, radar kits, and players with Nano Skin active.
  • Added beta support for Source TV ( most things from here apply, Developer.valvesoftware.com ).

Other enhancements
  • Transport Gate teleport menu now auto-closed after teleporting (can be changed in Options -> Other)
  • Scoreboard now shows above other hud elements.
  • Added bots column to server browser.
  • Added ach_headshot_progress client command to show detailed progress toward Headshot achievement.
  • Added an error message (rather than silent failure) to show when server connection failed due to server being VAC-secured with insecure client.
  • Removed cheat flag from server spawn time convars Tag with Play Now penalty will be applied if changed.
  • Many engine stability fixes.
  • Unlocked client viewmodel_fov convar.
  • Updated localizations.

Balance Changes
  • Added radarkit to Stealth Sniper kit.
  • Adjusted damage dropoff factors for all weapons.
  • Capped max resources at 250,000 to prevent issues when it gets too high.

Other Fixes
  • Fixed rare occurence where player could be only half-spawned, unable to move.
  • Fixed team selection panel showing at round start while spectating.
  • Fixed issue where medpack would sometimes show clipping into view when spectating a Support player.
  • Fixed some keys getting stuck in commander mode.
  • Fixed "retry" client console command.
  • Fixed rare grenade-related server crash.
  • Fixed a rare listen server crash related to player stats.
  • Fixed bots not showing in player counts on in-game status command and server queries.
  • Fixed potential gizmo exploit.
  • Cleaned up and fixed many console messages and errors.

Oasis
  • Fixed getting stuck at primary point.
  • Fixed getting stuck on a corner of a building near the broken glass walkway.
  • Fixed plants sticking through floor near CT base.

Metro
  • Fixed getting stuck at primary point.
  • Added additional no-build areas to avoid structure deployment inside buildings.

Silo
  • Fixed able to deploy structures inside a pallet stack near Primary area.
  • Fixed floating secondary point near EMP Base.
  • Adjusted a few no-build areas.
  • Removed the roof near the EMP base to make it easier to deploy structures.
  • Adjusted secondary area near EMP to make more space for placing structures.
  • Additional optimisation pass due the adjusted secondary area.
  • Converted a physic prop to a multiplayer physic to improve performance.
  • Fixed a few small issues throughout the map.

Known issues
  • In-hand weapon model is not drawn in first-person spectate in Source TV.

As always please report your feedback on our Forums.
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