After the newcomer tournament and the upcoming season of the competitive league we are happy to announce the Mod Madness tournament! This tournament is dedicated to those who are looking for a little less competitive but fun evening event.
What is it and what can I win? The Mod Madness tournament is a unique event for all players to try out the amazing custom game modes that have been created for Natural Selection 2. All game modes (except NS2:Combat) can be found in the NS2 Steam Workshop or under the Arcade tab in the server browser.
Every participant will get a brand new in-game badge! Furthermore the tournament winner will receive a gold version while the second and third will receive a silver one.
The tournament will take place at the 4 March 2017 from 19 CET / 13 EST till 23-24 CET /15-16 EST
Till when can I/we sign up? Sign ups for the tournament will end on the 2 March 2017 on 22:00 CET
Who can sign up? Everybody! You only need a copy of NS2 and good sense of humor. Most likely nobody has played every game mode of this tournament before! You can sign up as a team of 8 or as an individual.
Do I need a team? Nope! You will be assign to one before the tournament starts.
How will the tournament be structured? First you will play a match of NS2Large (16 vs 16) where two teams group up for each side. Afterwards the winning teams will choose which tournament division (set of game modes) they want to play in. The losing teams will be randomly assigned in the remaining positions in the division.
The division matches will be run as double elimination: When a team loses a match, they switch divisions. Losing another match eliminates them from the tournament. So each team will participate at least in the 16vs16 match and 2 more matches after that. Each match will be a best of 3. Before each match a random team will select the map to play at, and the other team chooses which side they want to start with.
What is the Newcomer Tournament 2017 and what can I/we win ? The ENSL.org Newcomer Tournament is an opportunity for all the players (rookie or veteran) to test their skill in a competitive environment balanced for 6vs6. You can find a rundown of the differences between the normal and competitive balance (Comp Mod) at http://www.ensl.org/articles/998
Every participant receives as special treat a brand new in-game badge. The teams making it first and second receive a golden and silver badge everybody else that shows up and plays a Match gets a blue one:
Newcomer tournament will happen: 4 February 2017 start 19 CET / 13 EST till 23-24 CET /15-16 EST 5 February 2017 start 19 CET / 13 EST till 23-24 CET /15-16 EST On the maps: Tram, Veil, Summit, Biodome, Descent
We will use Teamspeak 3 for communication. Please show up for the tournament on 4 February at 18:30 CET/12:30PM EST. on the ENSL TS3 Server: IP: ensl.org Channel: Newcomer Tournament early 2017 ReadyRoom
Click here[www.ensl.org] and click [Request to join]
Introduce yourself[www.ensl.org] and if you want to play with Friends in a Team mention it there. (IF YOU DON'T FIND YOURSELF IN THE LIST DON'T PANIC WE UPDATE IT DAILY)
What is ENSL.org(nsleagues.org) ? The Natural Selection League (NSL) is an organization that provides a platform for all Natural Selection 2 players for organized and competitive play. The vision of the NSL is to gather Natural Selection 2 players for international organized play. At its very core, we would simply like games to be played, in the hopes that this fosters tangible and meaningful relationships among its participants. We realize that its participants span the range of commitment, skill, and time zones and will do everything possible to cater to everyone’s needs and create the most enjoyable experience.
How are the teams arranged? We will create team lists internally after these criteria:
Nation for low ping
Wants to play together with….
Skill and if you will/can command
Can he stand his teammates/coach
We will post a list of the teams here: http://ensl.org/forums/28 If people have complaints please voice them in the given forum thread and we will try to adjust the list accordingly.
How should i get used to 6vs6 games ? We strongly advise all players who wish to take part to read some NS2 tutorials: You can find a few here: http://ensl.org/forums/22
It also helps to play some Gathers when you are no longer challenged at regular servers. (Warning: The average hive skill can be above 2000) : How to play Gathers:http://www.ensl.org/topics/1751 (They usually happen often from 20:00 CET to 4:00 CET)
Gathers will give you a feel for fast-paced competitive 6v6 NS2 before the tournament Matches!
Also we recommend to watch the Season 10 division 2 Finals and see how the more experienced Players play:
A happy new year to all of you out there! I’ll bet some of you thought we hit the snooze button around the holidays and never woke up, but no! We’ve been tinkering in the shadows and working on some fun new stuff to show you.
First off, we’re finally finishing up on our changes to NS2 training and bringing you the new Alien Commander tutorial. As per usual, BeigeAlert has put a lot of love and once again, yes, even an easter egg into this new training scenario. Special shout out to all our contributors in tutorial-committee for their input and advice. We decided to also make some slight changes to a couple gameplay features to continue and round out some of our changes made during the last year.
The patch is filled with lots of little bug fixes and updated features such as; a new updated machine gun texture, a refactored badge system allowing us to have better and quicker control over distribution of badges and some improvements to cyst placement.
Lastly, and to the future… I am happy to announce that while work is still being done to test stability, NS2 is now being beta tested in 64-bit! FSFOD and others on the team have been hard at work upgrading lots of code and plugins to allow this to happen and so far our testing is proving great. Why do I mention this now? Well, with the update we will be able to open up a variety of new features and abilities within the game and engine that were a bottleneck in 32-bit, memory consumption being primary concern.
Also we will be working reaching out to some of our community server ops to help us run public tests on the 64-bit platform to see what gains or stability or problems arise. So look for more information about 64-bit in future updates.
We at Unknown Worlds would like to thank the community for its continued passion and dedication to NS2!
Increased base health points to 150 (from 125)
Lowered the biomass health bonus to 2 (from 3)
This change makes the Lerk slightly more durable in early engagements.
Machine Gun (MG)
Decreased weight to 0.21 (150% of the Grenade Launcher) from 0.26
This change helps players with the MG to aim more quickly in combat and mobility.
Mucous Cloud (Drifter Ability)
Increased the amount of extra health point mucous grants to 20% (from 15%) of the target’s base hp.
This change makes mucous cloud more viable compared to the hallucination cloud which generates hallucinations with 32% of the target’s base hp.
Tweaks / Improvements
Replaced the Machine Gun texture with a higher quality version.
Added new Alien Commander tutorial
Learn the basics of Alien Commanding.
Includes some hidden achievements and easter eggs.
Added new badges (steam items) for the competitive ensl league:
Added a badge for the winner of the 10th season
Added badges for the world championship 2014 finalists
Added badges for the upcoming newcomer tournament
Refactored the badge API:
API is now handling the badge enum correctly
Supports multiple columns for each badge which may be user specific
Adds support for Steam Item based badges
Improved Cyst placement routines to ensure they are more consistently and evenly placed along paths.
Improved Cyst placement to be accurate per mouse cursor position
Optimized the update routine of clogs, webs and alien weapons (Thanks Katzenfleisch).
Fixed that Whips kept attacking invalid targets instead of searching for new targets.
Fixed that parasite was not correctly applied onto players logging out of the command chair.
Fixed that the ghost model for certain commander drops wasn't matched up with where it actually is when spawned (eg hives were sunk half way into the tech point instead of hovering on top of them).
Fixed that mines had the wrong ghost model when commander was dropping them.
Fixed that the evolution chamber wasn’t selectable sometimes due to relevancy issues.
Fixed slerp calculations which would result in player models twitching rapidly (Thanks Nin).
Fixed that the Exo flashlight was facing towards the floor (Thanks Nin).
Fixed that the “purchase” sound of the marine buy menu didn’t play correctly (Thanks Brute).
Fixed two stuck spots in Ready room for Winter seasonal theme.
Fixed non-seasonal stuck spot in Lava Falls.
Fixed reflections maps incorrectly using Biodome map.
Fixed stuck spot in ready room for Winter seasonal theme.
Fixed several stuck spots in ready room for Winter seasonal theme.
Fixed Fall seasonal in-game props showing for other seasons in Shipping Tunnels.
Fixed Fall seasonal prop showing for other seasons.
Fixed missing collision on some props near Sub Access.
Fixed flickering texture in Atrium.
Fixed missing collision on glass pane in Flight Control.
Fixed the perfanalyzer.py to work with the latest plog format version.
Fixed that the Entity.AddTimedCallback early parameter had no effect on callback behavior.
The Halloween event and free weekend went great, but it was not without its issues. Luckily we were able to resolve the issues without needing to do a steam update by using our extension system (these are the Lambda, Delta, and Omega extensions you see when you join a server). We try to limit our use of the extension system to avoid conflicting with mods, and that is the main reason we are patching this week, and why it is a light one. With this maintenance patch we are integrating those fixes into the main game, clearing out the extensions, and attempting to deploying the badge customization UI for the second time. We also realized that not enough people knew about the new shoulder patch that was able to be earned during the Halloween weekend by playing Infested, so we’ve decided to remove the time lock on it, and allow it to be earned at any time through games of Infested.
There are plenty of other exciting features coming down the pipeline, but they are not quite ready.