Dynamic infestation prototype video

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[EP] Raven1175 2012. ápr. 22. @ du. 5:34 
Will we have to buy the game when it comes out? If so what will be the price.
Duh_Wolf 2011. aug. 13. @ du. 8:23 
Update the steam group, Tell us whats going on...announcments please.:)
ric0suav322 2011. aug. 11. @ de. 10:48 
how do I play ns2 if i already preordered it??
Ruffles 2011. aug. 2. @ du. 11:57 
Keep up guys, nice work!
Diejobdeathcar 2011. márc. 16. @ de. 5:17 
Awesome. Just one question is where do you download the game? I (sadly) never got natural selection 1, so do i have to download that?
Legion 2011. márc. 15. @ du. 2:18 
Im sorry to say this but your Dynamic Infestation made the game UNPLAYABLE..... it lags so hard, its like looking at screenshots :(
I hope u fix this soon....its a great game and it would be a pity to see it go down...
Daros CSGORage.com 2011. márc. 14. @ de. 8:40 
sorry for posting here, but i dont so anywere best. But "Brazilians" need a server from here, please '-' play with 200 ping is so terrible, if u can do this the BR nation who play Ns2 Tradução do português para inglês
will be thankful (sorry my bad english)
hit 2011. febr. 22. @ du. 8:21 
I love it. But the players need learn to play with this, without a Gorge using D.I. the Aliens team will fall.
DogWalker 2011. febr. 21. @ de. 10:53 
If used properly DI could be a terrific asset.
For example: In Tram, if you can get the DI to infest the nodes in double res you basically own the room till the marine commander researches FTs. The marine commander would then have to attempt points further away risking the main base. A point need to be held more than 2min 50sec to recover its cost. In its current state, it is an extremely powerful resource denial tool. Additionally, it allows the commander to see everything that steps on the infestation.
Squiffy101 2011. febr. 18. @ de. 3:47 
I love it but (and nobody flame me plz :-)) I now think the Alien team is at a dis-advantage. They now have to grow their power-base from the very beginning. Marines power is immediately in place with the power nodes in each room. Would it not even the sides by making the marines drag power connections into each room and maintain these power lines (Just like keeping infestation alive with no breaks in it?). My thinking is that marine teams will charge up the map placing equipment down and it'll work straight off. Aliens (to my understanding) will have to slowly grow into rooms before putting any structures down. Just a concern :-) (BTW LOVE the alien "predator" view !