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Lunar Flight

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Welcome to the Official Lunar Flight Steam Group

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A modern take on the classic arcade game, Lunar Lander, Lunar Flight extends the experience to a fully, fictionalized & accessible Lunar Module Simulator providing a variety of mission types involving Transporting Cargo, Acquiring Data at Survey locations and locating Lost Cargo.

Completing missions earns experience points and money to be used to Refuel, Repair and Upgrade the Lunar Module. In addition to missions there are Time Trial challenges complete with Online Leader boards and a globally ranked ‘Pilots’ Leaderboard, ranked by experience. To round out the game there are a variety of Achievements to provide additional challenges and objectives.

A truly unique and challenging flight simulation experience, Lunar Flight will give you many hours of immersive, addictive & rewarding gameplay.

Official Lunar Flight Website
Lunar Flight on Facebook
Shovsoft Youtube Channel

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I installed the latest Unity 5.4 Beta last night which is now RC1, everything seems to be working OK. I need to re bake all the scenes and then I should be able to make a new build that has native OpenVR included.

I had a look at integrating the Lab Renderer but I couldn't get it to work properly and it requires OpenVR exclusively which isn't something I am willing to support at the expense of the Rifts ATW.

There should be some perf improvements from 5.4 Single Pass Stereo but on a min spec VR machine you're likely to average around 70+ FPS. Without the Rifts ATW I'm not yet sure how juddery this will feel.
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