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Lunar Flight

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A modern take on the classic arcade game, Lunar Lander, Lunar Flight extends the experience to a fully, fictionalized & accessible Lunar Module Simulator providing a variety of mission types involving Transporting Cargo, Acquiring Data at Survey locations and locating Lost Cargo.

Completing missions earns experience points and money to be used to Refuel, Repair and Upgrade the Lunar Module. In addition to missions there are Time Trial challenges complete with Online Leader boards and a globally ranked ‘Pilots’ Leaderboard, ranked by experience. To round out the game there are a variety of Achievements to provide additional challenges and objectives.

A truly unique and challenging flight simulation experience, Lunar Flight will give you many hours of immersive, addictive & rewarding gameplay.

Official Lunar Flight Website
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Shovsoft Youtube Channel

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Hi Guys,
Following from last weeks big release, I spent some time trying to address some of the most common issues so far.
  • Input Fixes - Changed so Rewired settings to allow for more than 1 controller assignment. This should hopefully allow almost any number of devices to be plugged in and as long as you have one configured it should work e.g. XBox controllers. Custom mappings should also save & load correctly. I also fixed the Submit (A) button on the Mission Debriefing Window.
  • Cockpit Shadow Jitter - I've tweaked some settings to give a nice increase in shadow resolution whilst also almost eliminating the horrible jitter.
  • Occlusion Culling Optimised - I rebaked all the Occlusion data with a higher level of accuracy. Should see a small general performance increase and no more terrain disappearing when EVA. The previous bake was a little too conservative.
  • Lens Flares - All lens flares have been updated so that they no longer have any concentric rings. There is now a single glare flare.

Look forward to hearing your feedback!
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