We have a new update for you guys this weekend. Here's the changelog:
New and improved main menus.
Updated Market, District, Ministry and Buhriz_Coop.
Updated map overviews with grids.
Improved weight system to better differentiate between light and heavy with contrasting acceleration, sprint and slide speeds.
Improved damage model and hitboxes.
Improved LMG recoil in hipped and bipod modes.
Tweaked sway behavior while moving.
When you are awarded a supply token, it now pops up on the bottom of your screen and makes a sound (like it used to), to remind you that you've earned supply.
Fixed server CFGs so server admins can modify game cvars without the game mode overriding them.
Increased effectiveness of AP rounds.
Reduced OSX inventory bug where players could not see or select weapons/upgrades. [Note: This appears fixed for some and broken for others - hence "reduced" instead of "fixed". Please let us know if it works for you or not!]
Coop & Artificial Intelligence Improvements
Fixed hunt mode so bots now properly spawn throughout the map.
Added a "# Insurgents Remaining" counter to hunt mode.
Fixed supply gaining in coop. You now get a supply token every 2 kills.
Bots no longer sit there and stare at you when they should be attacking.
Bots now hear you if you try to sneak up on them without quietly walking.
Bots now investigate more intelligently.
When you are capturing a point in checkpoint, bots no longer sprint at you aimlessly - they are more methodical.
In coop you can now see friendlies no matter where they are in the map, even if they're not in your squad.
Pressing escape can now close various ingame menus.
Increased Firefight game length from best of 5 to best of 7.
Increased Coop game length from best of 3 to best of 5.
Fixed wave count not being displayed pre-game.
New player animations for deployed bipod - player no longer looks like he's standing normally when in fact he's crouch deployed.
First person deployed animations are no longer really low on the screen.
Tweaked tracers so LMGs are the only weapons that use them.
Updated sniper rifle sounds.
Fixed an issue with the M4A1 silencer appearing to be floating.
Fixed RPK hollow point rounds from using AP round qualities.
Explosive sounds now use speed of sound rule.
Tweaked glass material so it's less transparent (sometimes people thought there was no glass there when in fact there was).
Added normal map details to a bunch of textures in the game that didn't have them before (you might notice some graphical improvements in some of the environments).