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New Development Survey
September 11, 2013 -
Please help us with development by filling out the below survey:
We appreciate your help in making this product as great as possible!
New World Interactive
Oct 9, 2013 @ 5:46am
Survey is well made. I felt great explaining in detail what I think of this and that or what should be improved in my opinion. I believe in you guys. I'm sure you'll use all the feedback really well.
Oct 6, 2013 @ 4:00pm
As well, if you could add a way to check mag weight (like RO2) that would be nice.
Oct 6, 2013 @ 3:57pm
Took the survey!
Oct 1, 2013 @ 4:08pm
1000+ Thank yous to all who have taken the survey so far! If you haven't, it's still available to do so. We read over all the answers you write, and gain a good overall sense of the direction of the game. Cheers!
Terex Death or Glory
Sep 30, 2013 @ 11:06pm
I always think that the iron sight view should be a little over to the right. As it is, its as if you're holding the weapon in the center of your chest..all FPS are exactly the same so its not your fault you developed it this way but a little innovation is always welcomed.
Sep 29, 2013 @ 3:27pm
Alright, I answered the survey. I wrote some long answers, so I REALLY hope you guys read through all the answers. :P
I'm a writer for PixelJudge.com by the way. Will be doing a preview of Insurgency as soon as I can get around to it. The game deserves as much attention as possible.
Would you consider attempting another Kickstarter to raise more funds now that the game is playable, now that you have some proof of how capable you are?
Sep 21, 2013 @ 4:47pm
Sep 21, 2013 @ 7:16am
I don't think they'll read this but theres this glitch with the gun if you hold run then hold shoot the gun pops up instantly and it becomes a run and gun twitch shooter more then a tacticool one... Just had to point that out there.
Sep 20, 2013 @ 9:30am
Please a leveling system ....
Sep 19, 2013 @ 11:46pm
I think it would be cool to have like a zombie mode just for the heck of it. It would be interesting to see it in the game.
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