Next week, fans of Insurgency will receive the first content update - called “Molotov Spring” - that expands the scope of the game, while refining the foundation we have established with our January 22 launch. Many games offer follow-up content via paid-for DLC, but we are taking the approach of simply providing this content for free to those who have already purchased the game.
First and foremost, we are diligently taking steps to remedy the crashing and optimization issues that have been reported. We’re very appreciative for all the feedback provided by our community, and especially thankful for your patience as we work to resolve the issues! Once the update releases, we encourage everyone who has been experiencing crashes to try out the game again.
Over the next few days leading up to the launch of Molotov Spring, our community can be involved with nightly Beta Branch testing, usually around 5pm PDT (Keep an eye out for scheduled events). We’re also going to be rolling out gameplay videos previewing new features you can look forward to playing next week.
The first video is from a Checkpoint cooperative match on Market. We’ve put in effort to improve the AI and the level design configurations that prolong the action and create more challenging cooperative play. Bots now throw smoke grenades, frags, molotov cocktails, and fire the occasional RPG. It really heightens the intensity, as you can see in the footage:
Among the most common requests from fans are more maps, larger scale, and some classic layouts. Two new maps will be included in the Molotov Spring update, the first we are unveiling today: a remake of Buhriz.
The layout and art direction are different from the original, but the spirit of the gameplay is still maintained. Among some of the layout changes are widening the map, so the opposite side of the river is accessible to players and they can advance along that flank. More buildings in the village are also open, including rooftops.
The gameplay video also features changes to the Strike game mode (formerly known as Search & Destroy). There is now only one life for each team, and the attackers must destroy one cache from three possible locations. Since the round was quite intense, I forgot to check the round timer and time ran out, so we lost! It was fun regardless.