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Profil _

Insurgency is here!

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Insurgency has arrived
Insurgency has officially completed the Early Access phase. THANK YOU to everyone who supported us through this process, as the game is far better because of you. It also provided us with the momentum and finance we needed to continue making this game.

What is Insurgency?
Take to the streets for intense close quarters combat, where a team's survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience.

How much does it cost?
The price of the game is currently $14.99.

If I purchased early access do I also get the ‘official’ version and any future DLC?
Yes! Everyone who purchased Early Access has the game and will recieve all future content updates.

What platform are you on?
We are using the latest version of Valve’s Source Engine for PC and Mac OS X. We also have plans to eventually support Linux.

What are some features of Insurgency?
* Original Game Modes
* Realistically Lethal Combat
* Engaging Weapon Mechanics
* Weapon Customization
* Objective Based
* Teamwork Focused
* Challenging Coop
* Passionate Developers

For a full list of features visit our homepage[], forums[], and store page.

Review @ Capsule Computers[]
Review @ Venture Beat[]

Insurgency Homepage
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Ogłoszenia _
  • Fixed main menu lockup for Windows 8.1 users.
  • Repurposed Mini-14 into an AC-556 with semi, burst and automatic firemodes.
  • Bots now use RPGs properly, taking them out when they see multiple human targets.
  • Added more bots with RPGs into Cooperative modes.
  • Bots now respond to nearby bullet impacts, so you can no longer shoot right next to them without getting their attention.
  • Bots now investigate more intelligently, a little bit less predictably. 
  • Bots now hang back to defend objective areas instead of always investigating.
  • Reduced size of blood impact particle.
  • Hunt: Improved bot awareness and response to destroyed cache.
  • Hunt: Bots use voice-over to announce their investigating less.
  • Tweaked spawn zones in Contact Checkpoint and Sinjar Checkpoint.
  • Added a sanity check that should hopefully prevent players from being “globally banned” from a server temporarily.
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