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Insurgency

Profil _

Insurgency is here!

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Insurgency has arrived
Insurgency has officially completed the Early Access phase. THANK YOU to everyone who supported us through this process, as the game is far better because of you. It also provided us with the momentum and finance we needed to continue making this game.

What is Insurgency?
Take to the streets for intense close quarters combat, where a team's survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience.

How much does it cost?
The price of the game is currently $14.99.

If I purchased early access do I also get the ‘official’ version and any future DLC?
Yes! Everyone who purchased Early Access has the game and will recieve all future content updates.

What platform are you on?
We are using the latest version of Valve’s Source Engine for PC and Mac OS X. We also have plans to eventually support Linux.

What are some features of Insurgency?
* Original Game Modes
* Realistically Lethal Combat
* Engaging Weapon Mechanics
* Weapon Customization
* Objective Based
* Teamwork Focused
* Challenging Coop
* Passionate Developers

For a full list of features visit our homepage[www.playinsurgency.com], forums[www.playinsurgency.com], and store page.

Review @ Capsule Computers[www.capsulecomputers.com.au]
Review @ Venture Beat[venturebeat.com]

Insurgency Homepage
Insurgency on Facebook
Insurgency on Twitter

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Bejelentések _
We have addressed the client-side performance issues people have been experiencing since the patch yesterday. See below for the notes.

Fixes
  • Fixed client-side performance issue related to new optic lens system. The "fancy" lens rendering can also now be disabled on your client by lowering your scope detail setting in video options.
  • Fixed a bug with the 4x scope on the M1A1 not shooting on target.
  • Fixed a bug with Ministry where you were forced to jump into the entrance instead of simply being able to walk in.
  • Updated the physic model on the rocks in Peak to reduce instances of getting stuck and getting inside of rocks.
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