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Insurgency is here!

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Insurgency has arrived
Insurgency has officially completed the Early Access phase. THANK YOU to everyone who supported us through this process, as the game is far better because of you. It also provided us with the momentum and finance we needed to continue making this game.

What is Insurgency?
Take to the streets for intense close quarters combat, where a team's survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience.

How much does it cost?
The price of the game is currently $14.99.

If I purchased early access do I also get the ‘official’ version and any future DLC?
Yes! Everyone who purchased Early Access has the game and will recieve all future content updates.

What platform are you on?
We are using the latest version of Valve’s Source Engine for PC and Mac OS X. We also have plans to eventually support Linux.

What are some features of Insurgency?
* Original Game Modes
* Realistically Lethal Combat
* Engaging Weapon Mechanics
* Weapon Customization
* Objective Based
* Teamwork Focused
* Challenging Coop
* Passionate Developers

For a full list of features visit our homepage[], forums[], and store page.

Review @ Capsule Computers[]
Review @ Venture Beat[]

Insurgency Homepage
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Insurgency on Twitter

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Anúncios _
We are livestreaming today, Saturday May 23rd, at 3:00 pm EST with custom level designer Chief-C-OTF, creator of maps like Game Day, Tunnel Rats, and The Burbs. You can tune in here.[]

If you’ve ever played any of Insurgency’s custom Checkpoint maps, odds are you’ve come across some of Chief’s maps. His maps cover a variety of interesting settings and themes, including a jailhouse escape, a beachhead assault, and an assault on a missile silo.

Invasion, Chief’s latest map, features Security forces assaulting a beachside compound.

Launch Control, where we will hopefully prevent the Insurgents from launching this huge dangerous missile.

We’ll be checking out a selection of these maps and talking about the process Chief went through in conceptualizing and creating them. As always, I'll be happy to answer any questions in the stream[] about Insurgency.
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