Even while we’re expanding and getting new people in at rapid rate, we say goodbye to a veteran of the company: Eric. Eric has been at ISOTX for over five years, working on Warlord and Marauders.
<span style="color: #ff9900;">A brief history</span>
How did you end up at ISOTX?
“I went to school and earned my bachelor’s degree in biology. In my spare time I played a lot of games. I highly enjoyed Valve’s Classic Team Fortress and Half Life series, which were pretty hot at the time. I also started to work with the HL2 engine and created mods and levels. I searched the web for how to mod the game and learned everything from modding sites like Mod DB. After my study I wanted to try my luck in the gaming scene. I planned to work on several map packs and release them episodically. If I couldn’t find a job in half a year I would try something else. Eventually I released two level packs and started on the 3rd episode. While I was working on this, the community manager from ISOTX at the time contacted me to ask if they could use my level packs for CrosuS. I said sure and asked if they had any job offers. One of the founders sent me an e-mail and I got in.”
What have you worked on?
“When I started I did the programming of the UI, menu and other minor things for Warlord. After Warlord I did some general programming and UI programming for Marauders. I’ve made some quests, written scripts and made maps for the single player portion of the game. Overall I’ve been content director for Marauders for two and a half years.”
Any good memories?
“The first thing that jumps to mind is the release of Warlord. It was my first release, which brought mixed feelings. One one hand I was proud that we completed the game. On the other hand, it was very hectic and a lot of bugs came up just after the launch. For Marauders, the biggest thing is still my voice acting. Every player has heard my voice, which was initially only a placeholder: ‘Wake up, it’s your turn!’.”
What have you got planned for the future?
“I’m going back to America to try something new. I will try to start making smaller games for myself, some kind of space or sci-fi game. All I hope for is that I can make as much as I did while working at ISOTX, but then for myself. Working for myself will give me more freedom and it will help ISOTX in a way too. With the new projects on the way, I thought it was better for someone new to get in from the start.”
Any last words, some advice maybe?
“Work a lot, be active! If you want to make it in the games business make sure you know what you want to do. Know your area, and most importantly... release stuff! Make sure people know you’re there, show what you got. Especially mods or free games are always good.
If you really want to be in the game business, don’t mind working longer then from 9 to 5, cause you probably will be. Being a good gamer doesn’t make you a good designer. Making games is still a job and can be annoying at times.
Knowing a little of everything also helps. It’s good if you know a lot about one specific part of making a game, but knowing other little things makes you stand out. So try to learn as much as you can!”
Finally, is there anything you want to say the community?
“It has been a fun community, always. Even though I haven’t been communicating with you directly, I did see your posts; I’ve been lurking. All I can say is thank you for supporting ISOTX. I’m happy to know that you’ve enjoyed my work.
Thanks Eric for being a great co-worker and friend. Good luck!