Our process for map making
A long slow clap for the beautiful gif above from Tim, our art director. This should show an outline of the process that goes into all of our maps. We're coming up to the final week for the "Why We Fly" video event, please send in your submissions so you can get exclusive titles that will NEVER be given out again!
Our apologies for last week's stream being missed. We had a pressing press engagement that ran long, but we're back this week! We're be at twitch.tv/gunsoficarus
at 3 pm eastern talking about the hotfix and upcoming Open Alpha that's in the works!
Next what the team has been working on:
Fixing assorted graphics bugs introduced by Unity 5.
-Tweaked sand storm cloud texture/mat to differentiate from normal clouds better.
-Resized base & boss guns and their bullets to increase visibility.
-Tweaked mines to look better with metalmap shader to be more noticeable in the field.
Ambush mode and bugs.
Fix unity 5 bugs, Fixes to AI ship state effects, fixing bugs with the newly added guns.
Marketing content, testing plans, and press engagements.
And now: Our player of the week and winner of a free item!
For being applauded the most in the past week including
"Great communication as fellow captain"
"Excellent at communication and encouraging to the novice players."
"jolly good and enjoyable chap"