New skirmish match-end with crew stats and match summary
Notification for being autokicked
More video options:
- Soft Particles (was part of Postprocess Effects, improves cloud/ground intersections when enabled)
- Shader Quality (older GPUs may see a performance improvement if set to Limited or Low)
Captain target mark is now visible offscreen too
More information for Need Help button
Tutorial text improvements (overheated guns, gun info)
More tools for practice (showing projectile path, spawning targets in different distances, switching guns ingame)
Clan level 11~15 with new rewards
Added tooltip help for why the guns are locked for novice players
Added game mode rules in the lobby too
Added clarification for the way most active clan leaderboard works
Active helm skill icons shown on affected components
Recommended loadout would save just like other loadouts.
Notification when pilot leaves/comes back
Score panel is now available on the deploy screen too
New workshop items:
- Decal: Oculosprocket (free)
- Decal: The Bounty Hunters (free)
- Decal: 1812 WarHawk
- Male goggles: Green and Gold Aviators
- Female hat: Dapper Dame's Veiled Hat
Players are default switched to pilot when they’re in captain seat. Novice players can’t change class if they’re in captain seat.
Hats and outfits of the same type now stack in character customization inventory UI
Rematch map vote would at least have one CP map as option
Ship kills will stay longer in match news feed (at top left)
Steam client will be used for achievement notifications from now on
Different colors for un/completed achievements
Running water effect removed during rainstorms (due to performance, quality issues)
"AFK" changed to "Inactive"
Deployed mines for Mine Launcher is easier to read
Shorter component names in kill feed so there will be less messages cut off
In-game store will charge USD, Steam will handle currency convert
Spectators are not allowed to vote map
Clan chat is now visible in all chat tabs
Report window doesn’t disable chatbox
Match system changes
- Novice are put into regular queues automatically after waiting for 85 seconds
- Team balance logic fix
Changed the way character hair is rendered slightly (it gets shadows properly now, but lost some subtle soft edges)
Client connection times out less quickly under unstable networking conditions
Add smoke trail at hull break
Several achievement descriptions on Steam
Light sources on ships (lanterns etc) are now disabled by distance/settings rather than flickering weirdly
Flares (and other light sources) no longer stack brightness as crazily on clouds
Guns being fired by other players aren’t played
The carpets of the traveller theme have strange light smears
Hitmarkers are now shown as your own if you get off the gun after firing
Fixed display/music issue where buffing the hull was interpreted as damage+repair (triggering drums)
Start screen’s "Play" button not clickable in some aspect ratios
Friends should not join tutorials
Character loadout doesn't get updated if accepting recommended loadout while being on customization screen
Dating is like an airship battle. You have to try to make the right moves, work together, and hope that no one brought a flamethrower.
Happy valentines weekend! Make sure to take your significant other into the skies, it's a perfect way to spend time, share experiences, and get them to call you "the captain." If you're not into the pink and frilly corporate holiday, hop in game and blow the happy couples out of the sky!
Before you either embrace or destroy Valentines day, join us at http:/www.twitch.tv/gunsoficarus at 3 pm eastern for the Dev Fireside chat! We'll be live with the founder and leader designer talking about all the things coming into Alliance mode including new guns, maps, and destructible terrain!
Below see what we're all working on, be reminded our new event, and see the player of the week!
Baked some lightmaps, fixed some sounds bugs, and added new theme music.
New main theme tracks - string[soundcloud.com] and pizzicato ver.[soundcloud.com] - and sheet music now available on Guns of Icarus Steam store page!
If you own the Collector's Edition, you'll have these automatically unlocked in your soundtrack folder. If you don't currently own CE, you can upgrade to it now on the store page as well.
Fixing lots of last-minute things for MAGfest, particularly Assault base weakpoints, making builds, and trying to improve plane performance.
Fixes for MAGFest, namely for the end match UI and the stats displayed there. Also, a rather new UI panel that tracks COOP objectives. As an objective is completed, a tab slides in from the right-hand part of the screen to update players on what's going on. This will eventually replace the objective UI when the in-match menu is accessed.
Bug fixes and Build testing.
Messing with balance. Nothing is sacred.
Investigating new CA applicants and devising a new media strategy.
Do not forget we're running an event asking for covers of the new live Guns of Icarus Music. Find the full information here[gunsoficarus.com]!
For our player of the week, put your hands together for: Captain Nickel
"Really nice and funn,y very positive"
"This player is such a good leader, he leads with a fist of golden hearts. Not in the way that you think, he legit takes the hearts of his enemies, paints them gold, and makes gauntlets out of them."
"Great Captain, Great Sportsmanship."
It's always been a dream of ours to have our main theme be performed live, and our dream finally came true! We brought in an accomplished string quartet to record the main theme captured it into two new tracks - string[soundcloud.com] and alternative pizzicato[soundcloud.com] versions.
If you have the Collector’s Edition, these two new tracks are available immediately. Additionally, as a bonus, all CE owners also now have access to the sheet music. The new theme will be added to the next update soon. If you own the base game, you can now upgrade to the Collector’s Edition, it’s even 66% off until the end of the Lunar New Year Sale! If you want to learn more about how we made this all happen, here’s a chronicle of the creative process:
Since we're releasing our new live version of the main theme, we'd love to hear your live version as well! In your game folder you'll find sheet music to the Guns of Icarus Main Theme, the same one we're releasing today. Take any instrumental, vocal, or other musical ability you have to do your own cover. Every person that emails in their cover version to firstname.lastname@example.org (bad, great, or otherwise) will receive a free item of their choice and, in the next patch, the exclusive title Touring Troubadour.
The best cover will have a chance to be released into the game files for everyone to hear. Good luck sky captains!
This is a big weekend with a massive sale on Steam, new youtubers talking about Guns of Icarus, limited time exclusive title, and some cool items! Also on Monday keep an eye out for an something really special.
As always at 3 pm eastern we'll be on twitch.tv/gunsoficarus talking to you live about everything Guns of Icarus and Alliance related , answering questions, and giving a behind the scenes look at the development process.
The Lunar Novice Phenomenon is simple, send in 10 screenshots of you playing with a least one novice on your ship before the 29th to email@example.com and you'll get everything you need to make the moonman (or woman) hat including the mask, hat, and 2 white dyes, and, when in the next update, you'll receive an exclusive title that will be unobtainable once the event closes, Lunatic Mentor.
The big news of the week is the tutorial progress and a new soundtrack work. To see a snippet of that work involving flames check this out! If you're interested in the wonderful music give a listen here! We're also preparing for new players on their way in.
To hear all the latest news and talk to us live join us at twitch.tv/gunsoficarus. We'll be answering every questions brought up and hanging with you guys starting at 3 pm eastern and going for the next hour.
Our work week-
Updating boss logic to make shooting them more of a challenge. A bunch of minor fixes to help Tim make the trailer look good. Adding in-match gun swap functionality to Practice mode.
Planning for Drill spawn animations, sound mixing related issues, some more controls over boss destruction, fixed some effects bugs and some sound reverb fixes for the acid gun. Also did some tutorial audio and visual tests.
Testing boss, tweaking maps
We now have a soundcloud page[soundcloud.com]! We'll continue to add existing music to it as well as some new Alliance tracks! Stay tuned.
Arashi player ship. Also experimenting a bit with creating the illusion of different pieces of the ship and balloons shifting in relation to one another!
Working on Marketing Materials: Business Cards, Trading cards, pins, as well as World Some amazing map progression development.[gunsoficarus.com]
Setting up more testing help and working on some outreach programs.
Our player of the week is Gentleman Marauder!
He is receiving a free item for being awesome and these great applauds.
"never gave up"
"Seriously helpful to noobs!"