Guns Of Icarus Updated

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Legolaz Boyanus Oct 3, 2013 @ 6:18am 
-Added a “Leave Count” for each user, incremented when that user leaves a match before it finishes (and does not reconnect). Leave count is displayed on your public profile. Finally !

Now they should inplace "kick" option

and get more features for completing achievements.
[AL] Byzantine Sep 28, 2013 @ 4:06am 
The Hades is finally released.

Mwahaha. My galleon will be unstoppable with that our port side.
Mairon Sep 25, 2013 @ 4:08am 
:3
Kurakka Sep 20, 2013 @ 5:45pm 
"armor melting weapon" I like the sound of that :3
[CPC] 一休 Sep 20, 2013 @ 7:41am 
Cheers!
Green Steel Sep 20, 2013 @ 3:13am 
Having major connection issues since the patch, keeps dropping out or wont log on at all, sometimes says steam is not connected (steam doesn't agree) or "no valid ticket"
Kinzuko Sep 19, 2013 @ 5:17pm 
no net code fixes? damn :L
Adil Sep 19, 2013 @ 1:40pm 
AWESOME. Just awesome. This is amazing. You guys added A LOT. Thanks!
Soulend Sep 19, 2013 @ 11:37am 
Muse, you took it too far in one direction. you call these "balance fixes" but all you did was make the Flak stronger than it was before its nerf last time, ruined brawler ships and made the game a sniping fest. I swear if the competitive scene becomes hour long matches I will not partake in it. you should have done one or the other in balance. did the spire need a buff? HECK YES did the pmid need 15 things (weapons included) done to it NO. you can't keep going from one extreme to the other. You seriously need to rethink your meaning of "balance"
Pcactus Sep 19, 2013 @ 10:55am 
this is fantastic now i just need the ability to dye my hats and accessorys and everything will match. muse can you put a 3rd dye option which dyes the rest of the outfit too? it would be awesome to dye that bone plating on the boneyard or the back part of the boiler room and his pants.