We just pushed out a balance patch that adjusts the Howitzer and some helm skills. Here's a run-down of the changes:
1. Shatter damage type is now 20% effective on armor, and 10% on hull, reducing the Howitzer's ship-killing power by 60%-80%.
2. We switched the Howitzer's primary direct damage from burst to shatter and reduced its secondary burst damage from 60 piercing to 40. This keeps the damage concentrated on the component that was actually hit, and still makes it an effective ranged armor damage/harass/support weapon.
3. We added a balloon health damage penalty to Hydrogen and the Chute Vent to stop them being used for bunny hopping.