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-Randomized camera paths for level cameras.
-Tweaked shadow biases to fix some shadow acne.
-Level polishing. Added tank wrecks to Island, Hillsides, Oasis and Consite, added grass to Oasis map center.
-Updated some accessory meshes.
-All flags and accessories have been merged.
-Added generic collision effect to a lot of bangers and small dynamic entities.
-Ensure camera always above water.
-Fixed a packing bug DX11 renderer.
-Optimized renderer with to keep same shader between draw calls.
-Fixed undergrowth bug.
-Tweaked many parts to improve balance.
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