Mutators are a new system that randomly assigns new attributes and behaviours to enemies. It’s designed to increase replayability in existing maps, as well as make our combat more interesting in general.
Mutated enemies have a coloured glow as well as a HUD element on the health bar, so you’ll have some idea of what to expect when fighting the enemy.
While Mutators are assigned to enemies randomly, creators can help guide the system by marking enemies for mutation. Any enemies marked for mutation will be prioritised by the system and will receive mutators when possible.
As characters level up, the number of mutators they see in any adventure will increase.
New Static Spawner enemy types
Static spawners are special props that can be placed by creators that will spawn enemies in-game, and can be killed by players. As a Creator, you can adjust the spawn rate, maximum number of enemies alive at once, and pick from a few enemy options to customise the experience for players.
Loot dropped from your inventory while in a networked game will now be network aware! This means that other players will be able to see the loot and pick it up, allowing you to share loot amongst your party. Loot that is network aware will glow blue, it will also say who dropped the item when inspecting it on the ground.
Loot dropped from enemies in a multiplayer game will still only be visible to you and will still glow yellow.
New LAN server option
Included with every install is a new standalone server executable. Look for the server in the following folder…
Running the executable will start a server and display an IP address, allowing you to connect to that IP address from the LOCAL SERVER tab in the “Online” menu in-game. The standalone server can only be run on a Windows machine, but we are including it for all platforms in case players on OSX or Linux has access to a Windows box to host a server on.
By running a server locally, you’ll have dramatically reduced ping times ( 5-10ms in our case ), obviously making gameplay a lot smoother and more predictable. It feels like you’re playing split-screen!
Alpha 4.1 Change List
New network aware loot
New online player arrows to show which direction other players are
World map now auto expands indefinitely
New LAN server
New enemy mutator system
New enemy spawner types
New throwing hatchets for fighters
Raised level cap to 40
Added extra modifiers for Dual Daggers and Dual Swords
Added new game hints on loading screen
Check adventures on game start to ensure any owned by the player are marked as owned by player
Improved game cleanup when game fails to launch when steam client is not available
Wall props now raise and lower at 1/4 height increments to allow for proper placement
Reimplemented bad word checker for NPC dialogue and Adventure description text
No more re-spawning the character on every online server change - YAY!
All armour attachments on an enemy will now flash correctly when hit, not just the base skin
Improved character and enemy movement jitters in online play
Fixed spear not being equipable on Rogue
Fixed spear attack secondary effect using wrong direction
Fixed being able to rate 3 Sprockets adventures when in online mode
Fixed Vsync option being ignored on LOW quality settings
Fixed animation issue when attacking in online games
Fixed online missing game icons
Fixed being able to secondary attack immediately after switching weapons
New shields being dropped will no longer have modifiers for 2 handed weapons
Fixed being able to shift click/ [Y] in inventory when in a category list
Fixed pause menu and special attack UI showing controller info when online using mouse & KB
Fixed not being able to click on special attacks or potions UI when in online mode if not host
Fixed being able to reach the visual boundary of the world map
Fixed character model not updating visually when equipping a piece of loot in a slot that has nothing in it
Fixed ability to DONATE in Loot Shrine when currently in "PICK REWARD" mode