Επίσημη ομάδα
Ο καθένας μπορεί να γίνει μέλος

Ενέργειες

Επίσημη ομάδα

Endless Space

Προφιλ _

7,259 Μέλη  |  622 Σε παιχνίδι  |  2,250 Συνδεδεμένος  |  2 Σε ομαδική συνομιλία

Endless Space is a 4X space strategy game developed by French independent developer Amplitude Studios.

Endless Space
Amplitude Studios


Ανακοινώσεις _
[i.imgur.com]

CHANGES AND ADDITIONS [Disharmony]
  • Added 24 colonisation events: these events can now be triggered when colonizing a new planet
  • Added 8 exploration events
  • Added the Vaulters’ introduction cinematic
  • Added the Vaulters’ Victory and Defeat screen


CHANGES AND ADDITIONS [Both version]
  • Added a global governor that allows the player to modify all their star system governors at once
  • Added the ability to mod the loading screens
  • Added 20 portraits for heroes
  • Improved the construction queue:
    • Bottom of all queues: You can now add an improvement at the bottom of the construction queue of all your systems by pressing CTRL when you click on the chosen improvement
    • Top of all queues: You can now add an improvement at the top of the construction queue of all your systems by pressing CTRL + ALT when you click on the wanted improvement
    • Top: You can now add an improvement at the top of the construction queue of a system by pressing ALT when you click on the chosen improvement
  • Improved the military AI
    • Improved the AI threat evaluation
    • Improved the way the AI handles retreats
    • Improved the AI ship design choices and fleet construction to reduce ship spamming in end game
  • Added the ability for the AI to start the game with a custom faction
  • Updated German localisation

BUG FIXES [PC & Mac]
  • Fixed an issue with end game save and manual battle crashes
  • Fixed several errors
  • Fixed an issue with pirate fleets
  • Fixed an issue with a changed diplomatic condition
  • Fixed an issue where turn based improvements statuses were not progressing when another improvement has previously been bought out
  • Fixed an issue where System Production Queue displayed an incorrect time to completion
  • Fixed a multiplayer issue with rally points
  • Fixed an issue where the game crashed when “Auto Explore” mode was activated if the fleet was guarded
  • Fixed an issue with the empire influence
  • Fixed an issue where the custom faction trait “Make Science, Not War” was not reducing weight costs on modules
  • Fixed an issue where the improvement “Xenotourism Agencies” was affecting the colonisable but not colonised planets of the system
  • Fixed an issue where the improvement “Advanced App Labs” was not reducing Science during construction
  • Fixed a typo in a XML file
  • Fixed an issue where the Mercurite bonus was not applied
  • Fixed an issue with the description of the Sower technology “Inorganic Cultivation”
  • Fixed an issue where the tooltip was not reflecting the gameplay
  • Fixed an issue with the Pilgrim technology “Statis Center”
  • Fixed an issue where the Portal Particle Screens tooltip was referring to the system instead of the empire

Have fun!
~Amplitude Studios
Προβολή των 18 σχολίων
Ανάρτηση σχολίου
Προβολή των 30 σχολίων

Επερχόμενα γεγονότα _

1 γεγονός στις επόμενες 2 εβδομάδες
Όλες οι ώρες των γεγονότων εμφανίζονται αυτόματα στην τοπική ζώνη ώρας του συστήματός σας

Προβολή όλων

Game Art _