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Empires

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Empires

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Empires, the award winning Half-Life 2 mod, combines the best of the first person shooter and real-time strategy genres. Fight as either the Northern Faction, remnants of the fallen nation of Jekotia, or as the imperial Brenodi Empire. Empires features:

Four infantry classes

Prepare a surprise attack as the scout or take the enemy head-on as the rifleman. Drive back enemy tanks as the grenadier or support your team as the engineer. With four different infantry classes, each with customizable skills, you can create the perfect class to fit your playing style.


Squad-Based Teamwork

Players can organize themselves into highly-effective squads, overwhelming their opponents with superior tactics. Squad leaders can not only direct their respective members, but also use special squad powers such as reviving dead squad members or calling down an artillery strike on the enemy.


Vehicle Combat

Whether you're ferrying troops around the battlefield with the Armored Personnel Carrier or reigning fire upon your foes with the Artillery tank, Empires features a variety of vehicular combat. Choose from six different vehicle types, including three levels of tanks, and customize your weapons, armor, and engines.


Real-Time Strategy Commander

For those more inclined to RTS gameplay, you can play as the commander. Place buildings, build defensive turrets, construct vehicles, and conduct research on your way to leading your team to victory.


With 15 official maps and dozens more community-created ones, no two matches are ever the same. Empires brings FPS/RTS gameplay to a whole new level. Join up today and see what you've been missing.

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A highly detailed explanation of the changelog can be found here: http://forums.empiresmod.com/showpost.php?p=492657&postcount=2

Fixed
  • Fixed mission collision meshes on nf_crate models.
  • Flipped the green channel on the NF apc normal map & reduced $detailblendfactor
  • Made imp_pistol2 have better reflectivity. Also flipped green channel on normal map.
  • Fixed issue with squad reviving players who hadn't spawned yet
Changed
  • Removed bullet pushback effects
  • Disabled health regen during infantry Sudden Death
  • Turret radius in comm view is now based off scripted range
  • Vehicles can't fire weapon if it would exceed heat capacity
  • Players now appear outside of vehicles if they die in the vehicle
  • Ammo upgrade now doubles starting ammo
Script Changes
Vehicle Weapons
  • BioMG
    • Damage 5 -> 6
    • Heat 2.25 -> 1
    • Total Ammo Clips 3 -> 4
    • Reload Time 10 -> 4
    • Heat To Target 0 -> 0.1
  • DU MG
    • Damage 6 -> 4
    • Heat 2 -> 1
    • Cycle Time 0.15 -> 0.1
    • Clip Size 140 -> 40
    • Total Ammo Clips 3 -> 8
    • Reload Time 6 -> 2
    • Heat To Target 0 -> 0.1
    • Minimal Damage 5 -> 3
  • DU HMG
    • Damage 8 -> 6
    • Heat 2.3 -> 1
    • Cycle Time 0.12 -> 0.1
    • Clip Size 180 -> 60
    • Total Ammo Clips 3 -> 8
    • Reload Time 10 -> 3
    • Projectile Spread 0.035 -> 0.04
    • Heat To Target 0 -> 0.1
    • Minimal Damage 6 -> 4
  • Plasma MG
    • Damage 4 -> 8
    • Heat 2 -> 1.5
    • Heat To Target 2 -> 1.5
  • HE Cannon
    • Weight 70 -> 60
  • UML
    • Damage 60 -> 40
    • Speed 2500 -> 2400
    • Heat 8 -> 6
    • Cycle Time 1.0 -> 0.75
    • Clip Size 7 -> 8
    • Total Ammo Clips 7 -> 9
    • Reload Time 3.8 -> 3.0
    • Heat To Target 0.2 -> 0.1
    • Explosion Radius 100 -> 450
    • Explosion Force 50 -> 200
  • Bio ML
    • Description A dumb fire missile launcher which contains a biological agent in its warhead. Players and vehicles hit by the explosion will continuously suffer damage which lasts up to a full minute.
      -> A dumb fire missile launcher which contains a biological agent in its warhead. Players and vehicles hit by the explosion will continuously suffer damage which lasts a few seconds.
    • Cycle Time 3.0 -> 1.2
    • Clip Size 5 -> 2
    • Total Ammo Clips 3 -> 9
  • Salvo ML
    • Icon Replaced
    • Weight 70 -> 60
    • Reload Time 8.4 -> 5.4
    • Explosion Force 20 -> 50
  • Salvo Guided ML
    • Speed 1200 -> 1800
    • Explosion Radius 110 -> 100
    • Explosion Force 40 -> 50
  • Salvo Homing ML
    • Explosion Radius 80 -> 100
    • Explosion Force 30 -> 50
  • GL
    • Explosion Radius 250 -> 500
  • Added Bio Cannon
    • Size -> 3
    • Cost -> 80
    • Research -> Biological Projectile
    • Damage -> 80
    • Speed -> 2700
    • Gravity -> 0.7
    • Heat -> 30
    • Weight -> 100
    • Cycle Time -> 5
    • Clip Size -> 20
    • Projectile Spread -> 1
    • Heat To Target -> 10
    • Explosion Radius -> 450
    • Explosion Force -> 100
    • Player Bio Damage -> 5
    • Player Bio Time -> 15
    • Player Bio Interval -> 1
    • Vehicle Bio Damage -> 10
    • Vehicle Bio Time -> 15
    • Vehicle Bio Interval -> 1
  • Added Fast ML
    • Size -> 1
    • Cost -> 50
    • Research -> [none needed]
    • Damage -> 40
    • Speed -> 2400
    • Heat -> 9
    • Weight -> 40
    • Cycle Time -> 1.8
    • Total Ammo Clips -> 5
    • Reload Time -> 3
    • Projectile Spread -> 0.5
    • Heat To Target -> 0.1
    • Explosion Radius -> 100
    • Explosion Force -> 50
  • Added Light Salvo ML
    • Size -> 1
    • Cost -> 30
    • Research -> Salvo Missile Launcher
    • Damage -> 40
    • Speed -> 1800
    • Heat -> 6
    • Weight -> 20
    • Cycle Time -> -0.1
    • Total Ammo Clips -> 12
    • Reload Time -> 5.8
    • Projectile Spread -> 1.5
    • Heat To Target -> 0.1
    • Explosion Radius -> 100
    • Explosion Force -> 50
  • Added Double ML
    • Size -> 2
    • Cost -> 60
    • Research -> Multi Missile Launcher (Electrical Engineering)
    • Damage -> 40
    • Speed -> 2400
    • Heat -> 3
    • Weight -> 70
    • Cycle Time -> -0.1
    • Clip Size -> 2
    • Total Ammo Clips -> 36
    • Reload Time -> 1.3
    • Projectile Spread -> 0.5
    • Heat To Target -> 0.1
    • Explosion Radius -> 100
    • Explosion Force -> 50
  • Added Triple ML
    • Size -> 3
    • Cost -> 80
    • Research -> Multi Missile Launcher (Electrical Engineering)
    • Damage -> 40
    • Speed -> 2400
    • Heat -> 3
    • Weight -> 100
    • Cycle Time -> -0.1
    • Clip Size -> 3
    • Total Ammo Clips -> 36
    • Reload Time -> 1.2
    • Projectile Spread -> 0.5
    • Heat To Target -> 0.1
    • Explosion Radius -> 100
    • Explosion Force -> 50
Vehicle Engines
  • Antique Engine
    • Name Antique -> Standard
    • Description This old engine is slower and hotter than any other engine.
      -> This is the standard engine with inferior properties.
  • Gas Turbine Engine
    • Cost (APC) 20 -> 40
    • Cost (non-APC chassis) 30 -> 40
    • Weight 10 -> 20
    • Max Speed -> +3
    • Horsepower (APC) 1000 -> 1050
    • Horsepower (non-APC chassis) 2000 -> 2500
    • Stall On Heat 0.8 -> 0.9
  • Added Compact Engine
    • Cost -> 10
    • Weight -> 5
    • Research -> Compact Engine (Electrical Engineering)
    • Stall on Heat -> 0.8
    • Heat Stall Penalty -> 0
    • All other parameters similar to Biodiesel engine.
Vehicle Armor
  • Paper Armor
    • Name Paper -> Plain
    • Description A paper mache coating that offers inferior protection.
      -> Plain armor offers inferior protection from damage.
Vehicle Research
  • Upgraded Missile Warhead 90 -> 60
  • Budget Armor 120 -> 60
  • Rail Gun 120 -> 90
  • Advanced Semiconductor Research
    • Parent -> Electrical Engineering
    • Time -> 60
  • Multi Missile Launcher
    • Parent -> Advanced Semiconductor Research
    • Time -> 90
  • Compact Engine
    • Parent -> Advanced Semiconductor Research
    • Time -> 30
Vehicle Chassis
  • NF Jeep
    • Reverted Handling to that of version 2.52.
  • NF Medium Tank
    • skidallowed 1 -> 0
    • Sliding Friction 0.2 -> 5
    • Braking Friction 0.6 -> 5
  • NF Heavy Tank
    • skidallowed 1 -> 0
    • Sliding Friction 0.2 -> 5
    • Braking Friction 0.6 -> 5
  • NF Arty Tank
    • skidallowed 1 -> 0
    • Sliding Friction 0.2 -> 5
    • Braking Friction 0.6 -> 5
  • BE Medium Tank
    • skidallowed 1 -> 0
    • Sliding Friction 0.2 -> 5
    • Braking Friction 0.6 -> 5
  • BE Heavy Tank
    • skidallowed 1 -> 0
    • Sliding Friction 0.2 -> 5
    • Braking Friction 0.6 -> 5
  • BE Arty Tank
    • skidallowed 1 -> 0
    • Sliding Friction 0.2 -> 5
    • Braking Friction 0.6 -> 5


The rest of the patch notes can be found on our forums: http://forums.empiresmod.com/showthread.php?p=493649
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