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Empires

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Empires

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Empires, the award winning Half-Life 2 mod, combines the best of the first person shooter and real-time strategy genres. Fight as either the Northern Faction, remnants of the fallen nation of Jekotia, or as the imperial Brenodi Empire. Empires features:

Four infantry classes

Prepare a surprise attack as the scout or take the enemy head-on as the rifleman. Drive back enemy tanks as the grenadier or support your team as the engineer. With four different infantry classes, each with customizable skills, you can create the perfect class to fit your playing style.


Squad-Based Teamwork

Players can organize themselves into highly-effective squads, overwhelming their opponents with superior tactics. Squad leaders can not only direct their respective members, but also use special squad powers such as reviving dead squad members or calling down an artillery strike on the enemy.


Vehicle Combat

Whether you're ferrying troops around the battlefield with the Armored Personnel Carrier or reigning fire upon your foes with the Artillery tank, Empires features a variety of vehicular combat. Choose from six different vehicle types, including three levels of tanks, and customize your weapons, armor, and engines.


Real-Time Strategy Commander

For those more inclined to RTS gameplay, you can play as the commander. Place buildings, build defensive turrets, construct vehicles, and conduct research on your way to leading your team to victory.


With 15 official maps and dozens more community-created ones, no two matches are ever the same. Empires brings FPS/RTS gameplay to a whole new level. Join up today and see what you've been missing.

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Tillkännagivanden _
Fixed

  • Fixed BEHR ammo amounts to match what they have always been.

  • Fixed Shotgun descriptions to match Spike's old suggestion.

  • Fixed "Advanced Semiconductor Research" clipping while researching.

  • Fixed wall prices not matching the scripted parameter (walls previously costed 25 resources and continue to cost that amount in this release).

Changed

  • Regenerating armors regenerate even with zero armor.
  • Tanks now have a flat 3-second firing time delay after being refitted (Was previously equal to cycle time)
  • Fixed ammo upgrade not giving full double ammo at spawn for some weapons (Still looking into an issue with that regarding grenades)
  • The health bar for repairing tank armor now increases more gradually

Script Changes

Vehicle Weapons

  • Standard Cannon

    • Speed 3000 -> 3300

  • Imp. Std Cannon

    • Speed 3300 -> 3600

  • ER Cannon

    • Speed 3300 -> 3600

  • Rail Gun

    • Damage 50 -> 60

    • Speed 3600 -> 3900

    • Cycle Time 0.8 -> 1

  • SGML

    • Explosive Sprite 14 -> 19

  • HML

    • Clip Size 4 -> 8

    • Total Ammo Clips 9 -> 6

  • SHML

    • Total Ammo Clips 6 -> 9

    • Reload Time 4 -> 8.6

    • Projectile Spread 1.5 -> 4.5

  • DML

    • Speed 2400 -> 1800

  • TML

    • Speed 2400 -> 1800

Vehicle Armor

  • Composite Armor

    • Speed to Damage -0.000035 -> -0.00005

    • Damage to Heat -0.025 -> -0.05

  • Regenerative

    • Regeneration 0.2 -> 0.15

  • Absorbant

    • Speed to Damage -0.0002 -> -0.0001

    • APBulletResist 0 -> 0.5

  • Budget Armor

    • Weight 10 -> 8

    • Cost 5 -> 4

  • Brittle Armor Added

    • Description -> "Brittle armor is strong, but takes extra damage from faster projectiles."

    • Weight -> 15

    • Cost -> 15

    • Research -> "Biology/Lab-Grown Technologies/Brittle Armor"

    • Health -> 80

    • Speed to Damage -> 0.0001

    • KineticResist -> -0.2

    • APBulletResist -> -0.5

  • Capacitive Armor Added

    • Description -> "Capacitive armor is very strong, but starts to lose health once its capacitors get damaged for the first time."

    • Weight -> 15

    • Cost -> 15

    • Research -> "Electrical Engineering/Advanced Magnet Research/Capacitive Armor"

    • Health -> 100

    • Regeneration -> -0.01

Vehicle Research

  • Capacitive Armor Added

    • Parent -> "Advanced Magnet Research"

    • Description -> "(Technology: Vehicle Armor) Gain access to capacitive armor that is very strong, but starts to slowly lose health after its capacitors are damaged for the first time."

    • Time -> 60

  • Lab-Grown Technologies Added

    • Parent -> "Biology"

    • Description -> "(Items In Category: Brittle Armor) Engineer a helpful organism that is able to construct materials that can't be produced using other methods."

    • Time -> 60

  • Brittle Armor Added

    • Parent -> "Lab-Grown Technologies"

    • Description -> "(Technology: Vehicle Armor) Gain access to an armor that is very strong against slower projectiles due to its rheopectic layers."

    • Time -> 60

Infantry Weapons

  • Pistol1

    • SemiAutomatic 1 -> 0

    • Clip Size 12 -> 18

    • Starting Ammo 24 -> 36

    • Max Ammo 36 -> 72

  • Machine Pistol

    • DuckingSpreadDecrement 0.04 -> 0.025

  • Shotty Pistol

    • Cycle Time 0.5 -> 0.18

    • SemiAutomatic 1 -> 0

    • ProneSpreadModifier 0.03 -> 0.06

    • Spread Increments -> 0

  • Shotgun

    • Max Damage 25 -> 20

    • Min Damage 15 -> 9

    • ProneSpreadModifier 0.03 -> 0.06
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