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Empires

个人资料 _

Empires

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Empires, the award winning Half-Life 2 mod, combines the best of the first person shooter and real-time strategy genres. Fight as either the Northern Faction, remnants of the fallen nation of Jekotia, or as the imperial Brenodi Empire. Empires features:

Four infantry classes

Prepare a surprise attack as the scout or take the enemy head-on as the rifleman. Drive back enemy tanks as the grenadier or support your team as the engineer. With four different infantry classes, each with customizable skills, you can create the perfect class to fit your playing style.


Squad-Based Teamwork

Players can organize themselves into highly-effective squads, overwhelming their opponents with superior tactics. Squad leaders can not only direct their respective members, but also use special squad powers such as reviving dead squad members or calling down an artillery strike on the enemy.


Vehicle Combat

Whether you're ferrying troops around the battlefield with the Armored Personnel Carrier or reigning fire upon your foes with the Artillery tank, Empires features a variety of vehicular combat. Choose from six different vehicle types, including three levels of tanks, and customize your weapons, armor, and engines.


Real-Time Strategy Commander

For those more inclined to RTS gameplay, you can play as the commander. Place buildings, build defensive turrets, construct vehicles, and conduct research on your way to leading your team to victory.


With 15 official maps and dozens more community-created ones, no two matches are ever the same. Empires brings FPS/RTS gameplay to a whole new level. Join up today and see what you've been missing.

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通知 _
Features
  • Class selection now remembers your previous equipment choices for that class.
  • Class defaults to Engineer now instead of Scout.
Bugfixes
  • Fix for infinite pumping on shotguns when at 0 ammo.
  • Fixed SDK bot spawning
  • Fixed shotgun using wrong sounds when firing
  • Reverted problematic sounds
  • Fixed more blurry textures on low settings
Non-code changes
  • Some sounds reverted to old ones. Along with some fixes to the newer sounds.
  • emp_money:
    Refinery resource income increased from 3 -> 5 each
    Vehicle clips added above platforms
  • emp_coast:
    Fixed hole in the ground.
    Fixed texture behind ladder near BE spawn
    Set all level 4 displacements to level 2
    BE and NF main bases now start with a pre-built refinery to prevent Commanders building anything BUT a refinery first
    Viscluster brush added to ceiling to improve performance. Visible clusters reduced from ~8 million to ~4 million. More optimization can be done, but this is a huge increase for now.
Script changes
  • Shorten Heavy-duty ML's GUI name to fit.
  • Fixed ordering of tanks to prevent new players from accidentally building artillery.
  • Plasma Cannon Prototype
    Heat to Target 5 -> 7
  • Plasma Cannon
    Heat to Target 7 -> 8
    Explosion Radius 300 -> 270
  • Plasma Machine Gun
    Projectile Spread 0.03 -> 0.02
    Heat to Target 1.8 -> 2
  • High Energy Plasma Machine Gun
    Heat 1.1 -> 1.4
  • Projectile Spread 0.02 -> 0.015
  • Heat to Target 1.9 -> 2.3
  • BE Medium Tank
    Axleratio 0.7 -> 0.85
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