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Empires

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Empires

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Empires, the award winning Half-Life 2 mod, combines the best of the first person shooter and real-time strategy genres. Fight as either the Northern Faction, remnants of the fallen nation of Jekotia, or as the imperial Brenodi Empire. Empires features:

Four infantry classes

Prepare a surprise attack as the scout or take the enemy head-on as the rifleman. Drive back enemy tanks as the grenadier or support your team as the engineer. With four different infantry classes, each with customizable skills, you can create the perfect class to fit your playing style.


Squad-Based Teamwork

Players can organize themselves into highly-effective squads, overwhelming their opponents with superior tactics. Squad leaders can not only direct their respective members, but also use special squad powers such as reviving dead squad members or calling down an artillery strike on the enemy.


Vehicle Combat

Whether you're ferrying troops around the battlefield with the Armored Personnel Carrier or reigning fire upon your foes with the Artillery tank, Empires features a variety of vehicular combat. Choose from six different vehicle types, including three levels of tanks, and customize your weapons, armor, and engines.


Real-Time Strategy Commander

For those more inclined to RTS gameplay, you can play as the commander. Place buildings, build defensive turrets, construct vehicles, and conduct research on your way to leading your team to victory.


With 15 official maps and dozens more community-created ones, no two matches are ever the same. Empires brings FPS/RTS gameplay to a whole new level. Join up today and see what you've been missing.

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A detailed explanation of these changes can be found here: http://forums.empiresmod.com/showpost.php?p=491113&postcount=2

Changelog:

  • Players can now set their class while dead if they don't have one set already

  • Players will now rejoin their previous team if they crash during a match (WIP)

Fixed

  • Fixed issues with armors being immune to most weapons and recent stability issues.

  • Fixed tickets being off by one

  • Fixed teamsound entity caching

  • Fixed an issue with particles not fading from buildings

  • Fixed Grenadier Pistol2 starting ammo not being lowered back in 2.51.

Script Changes

Vehicle Weapons

  • HE MG

    • Damage 12 -> 14

    • Explosuion Radius 120 -> 200

    • Explosion Force 50 -> 100

  • Guided Salvo ML

    • Missile Range 4000 -> 5000

    • Turning Ability 1.8 -> 6.0

Vehicle Armor

  • Composite Armor

    • Regeneration 0.01 -> 0.0125

Infantry Classes

  • Rifleman

    • Added Shotgun with 50% more starting ammo.

  • Engineer

    • Removed Shotgun

    • Added Pistol2/Shotty Pistol

  • Scout

    • Added Pistol2/Shotty Pistol

  • All Classes

    • Switched Pistol1 and Pistol2

Infantry Weapons

  • BE AR

    • CycleTime 0.03 -> 0.06

    • BurstCycleTime 0.31 -> 0.22

    • Crouching & prone spread decreased.

  • NF HR

    • Bullets 15 -> 10

    • Spread edited to maintain pellet density at reduced pellet count.

    • Crouching & prone spread decreased.

  • SMG2

    • clip_size 35 -> 30

    • Falloff base 0.9 -> 0.8

    • Minimal Damage 15 -> 5

    • Changed ammo counts to match SMG1.

    • Spread is much tighter for the first five shots.

  • Shotgun

    • Falloffbase 0.65 -> 0.60

    • Jumping spread increased.


Misc
  • Script Comments were edited in vehicle_engines.txt
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