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Empires

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Empires

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Empires, the award winning Half-Life 2 mod, combines the best of the first person shooter and real-time strategy genres. Fight as either the Northern Faction, remnants of the fallen nation of Jekotia, or as the imperial Brenodi Empire. Empires features:

Four infantry classes

Prepare a surprise attack as the scout or take the enemy head-on as the rifleman. Drive back enemy tanks as the grenadier or support your team as the engineer. With four different infantry classes, each with customizable skills, you can create the perfect class to fit your playing style.


Squad-Based Teamwork

Players can organize themselves into highly-effective squads, overwhelming their opponents with superior tactics. Squad leaders can not only direct their respective members, but also use special squad powers such as reviving dead squad members or calling down an artillery strike on the enemy.


Vehicle Combat

Whether you're ferrying troops around the battlefield with the Armored Personnel Carrier or reigning fire upon your foes with the Artillery tank, Empires features a variety of vehicular combat. Choose from six different vehicle types, including three levels of tanks, and customize your weapons, armor, and engines.


Real-Time Strategy Commander

For those more inclined to RTS gameplay, you can play as the commander. Place buildings, build defensive turrets, construct vehicles, and conduct research on your way to leading your team to victory.


With 15 official maps and dozens more community-created ones, no two matches are ever the same. Empires brings FPS/RTS gameplay to a whole new level. Join up today and see what you've been missing.

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Oznámení _
For a detailed description and motivation of the changes, head over to the forums[forums.empiresmod.com].

Added
  • New experimental impact particles have been added to the game courtesy of Empty, and can be activated by checking "Use impact particles" under the Multiplayer tab of the options menu, or by entering "cl_new_impact_effects 1" into the console.

Fixed

  • Fixed NF crates again.

  • Fixed the visual bug in blend textures on emp_slaughtered.

  • Fixed the gui bug that allowed vehicles to look like they were stacking multiple Compact Engines on the same vehicle.

Script Changes

Vehicle Weapons

  • Plasma Cannon

  • Damage 95 -> 110

  • Heat 15 -> 20

  • Cycle Time 2.5 -> 3

  • Heat To Target 15 -> 20

Vehicle Engines

  • Gas Turbine Engine

    • Horsepower (non-APC chassis) 2500 -> 2000

  • 3Phase Engine

    • Horsepower (non-APC chassis) 2500 -> 2000

Vehicle Armor

  • Plain Armor

    • Weight 15 -> 20

    • Cost 5 -> 10

  • Composite Armor

    • Description "A composite of all other armours, offering reflective, regenerative and coolling capabilities of the other armours, whilst being light and strong. It is the most expensive of all armours."
      [INDENT] -> "A composite of all other armors, offering reflective, regenerative and cooling capabilities of the other armours, whilst being light."[/indent]

    • Cost 24 -> 12

    • Health 80 -> 40

    • Regeneration 0.0125 -> 0.05

    • Heat to Damage Modifier -0.025 -> -0.05

    • Angle Modifier 0.5 -> 0.75

    • Speed to Damage Modifier -0.00002 -> -0.000035

  • Reactive Armor

    • Health 120 -> 100

  • Reflective Armor

    • Health 100 -> 80

  • Regenerative Armor

    • Health 60 -> 40

    • Regeneration 0.1 -> 0.2

  • Absorbant Armor

    • Health 60 -> 40

  • Budget Armor

    • Health 60 -> 40

Vehicle Research

  • Composite Armor 150 -> 90

Vehicle Chassis

  • NF APC

    • Health 150 -> 250

  • NF Light Tank

    • Health 150 -> 200

  • NF Medium Tank

    • Health 200 -> 300

    • Recycle Percentage 25% -> 30%

    • skidallowed 0 -> 1

    • Sliding Friction 5 -> 0.2

    • Braking Friction 5 -> 0.6

  • NF Heavy Tank

    • Base Weight 926 -> 846

    • Max Armor Plates Per Side 7 -> 6

    • Max Missile Launchers 5 -> 6

    • Health 250 -> 500

    • Recycle Percentage 25% -> 40%

    • Second ML Slots 2 -> 3

    • skidallowed 0 -> 1

    • Sliding Friction 5 -> 0.2

    • Braking Friction 5 -> 0.6

  • NF Arty Tank

    • Health 150 -> 250

    • skidallowed 0 -> 1

    • Sliding Friction 5 -> 0.2

    • Braking Friction 5 -> 0.6

  • BE APC

    • Health 150 -> 250

  • BE AFV

    • Health 200 -> 300

  • BE Medium Tank

    • Health 200 -> 300

    • Recycle Percentage 25% -> 30%

    • skidallowed 0 -> 1

    • Sliding Friction 5 -> 0.2

    • Braking Friction 5 -> 0.6

  • BE Heavy Tank

    • Health 250 -> 400

    • Recycle Percentage 25% -> 40%

    • skidallowed 0 -> 1

    • Sliding Friction 5 -> 0.2

    • Braking Friction 5 -> 0.6

  • BE Arty Tank

    • skidallowed 0 -> 1

    • Sliding Friction 5 -> 0.2

    • Braking Friction 5 -> 0.6

Building Changes

  • MG Turrets

    • turret turn speed level 1 250 -> 200

    • turret turn speed level 2 250 -> 200

    • turret turn speed level 3 250 -> 200

  • ML Turrets

    • turret rof level 1 4 -> 5

Infantry Classes

  • All BE Classes

    • Added Machine Pistol

  • Engineer

    • Added Shotgun

  • Rifleman

    • Removed Shotgun

    • Added Sniper Rifle

Infantry Weapons

  • Pistol 2

    • Kick Increased.

  • BEAR

    • Starting Ammo 90 -> 60

  • NF HR

    • Damage 8 -> 45

    • Bullets 10 -> 1

    • CycleTime 0.24 -> 0.25

    • Minimal Damage 1 -> 25

    • SemiAutomatic 1 -> 0

    • clip_size 12 -> 15

    • Starting Ammo 36 -> 30

    • Max Ammo 45 -> 60

    • Spread edited significantly.

    • Kick increased.

  • Shotgun

    • Damage 30 -> 25

    • Bullets 24 -> 16

    • Falloff 425 -> 350

    • Falloffbase 0.60 -> 0.9

    • Minimal Damage 1 -> 15

    • StandingSpread 0.15 -> 0.07

    • Ducking Spread 0.11 -> 0.04

    • Prone Spread 0.07 -> 0.04

    • StandingSpreadModifier 0.15 -> 0.07

    • Ducking SpreadModifier 0.11 -> 0.04

    • Prone SpreadModifier 0.07 -> 0.04

  • Sniper Rifle

    • Damage 75 -> 50

    • Falloff 6000 -> 5000

    • Minimal Damage 30 -> 20

    • Damage Head Modifier 1.8 -> 2.3

    • Damage Chest/Stomach Modifier 1 -> 1.2

    • Damage Limb Modifier 0.7 -> 1

    • clip_size 5 -> 10

  • RPG & Mortar share each other's ammo pool.
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